My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Electro Dragon Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Night Witch
Giant Snowball
Fire Spirit Battle Ram Witch Night Witch
Zap
Fire Spirit Battle Ram Witch Night Witch
Barbarian Barrel
Fire Spirit Battle Ram Wizard Witch Night Witch
The Log
Fire Spirit Battle Ram Witch
Earthquake
Witch
Arrows
Fire Spirit Witch Night Witch
Royal Delivery
Fire Spirit Battle Ram Wizard Witch Night Witch
Fireball
Battle Ram Wizard Witch Night Witch
Poison
Wizard Witch Night Witch
Lightning
Battle Ram Wizard Witch Night Witch
Rocket
Wizard Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Tornado Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Tornado Fireball Battle Ram Night Witch Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Tornado Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Battle Ram
Zap
Fireball Battle Ram Tornado Fire Spirit Witch Night Witch
Fireball
Zap Tornado Battle Ram
Battle Ram
Zap Fire Spirit Fireball Tornado Witch
Wizard
Tornado
Tornado
Zap Fireball Wizard Battle Ram Witch Night Witch
Witch
Zap Battle Ram Tornado
Night Witch
Zap Tornado

Defense Synergies 3 6

Fire Spirit
Zap Tornado
Zap
Fireball Fire Spirit Tornado Witch Night Witch
Fireball
Zap Tornado
Battle Ram
Wizard
Tornado
Tornado
Fireball Wizard Fire Spirit Zap Witch
Witch
Zap Tornado
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Zap Witch Night Witch
Tornado Witch Fire Spirit Night Witch
Witch Night Witch
Fireball Tornado
Fireball Tornado Fire Spirit Zap Night Witch
Tornado Fire Spirit Zap Fireball Wizard Witch Night Witch
Zap Fireball
Witch Tornado Night Witch
Tornado Fire Spirit Night Witch
Witch Zap Fireball Wizard Tornado Night Witch
Zap Fireball Wizard Tornado Witch Night Witch
Night Witch Fire Spirit Zap Fireball Wizard Witch
Fire Spirit Fireball Wizard Zap Tornado Witch Night Witch
Tornado Zap Fireball
Wizard Fireball Tornado Witch Night Witch
Fire Spirit Fireball Zap Wizard Tornado Witch Night Witch
Zap Wizard Tornado Witch Fire Spirit Fireball
Tornado
Wizard Fire Spirit Fireball Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Witch
Fireball Zap Wizard
Zap Witch
Zap Fireball Tornado Night Witch
Witch Night Witch
Fire Spirit Fireball Wizard Zap Tornado Witch
Fireball Witch Night Witch
Zap Fireball Tornado Witch
Witch
Witch
Zap Fireball Tornado
Fireball Wizard Witch Night Witch
Wizard Fireball Witch
Witch Zap Fireball Tornado Night Witch
Zap Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado
Fireball
Fireball
Fireball Wizard Fire Spirit Zap
Fireball Wizard Fire Spirit Zap Tornado Witch
Fire Spirit Wizard Tornado Witch
Fireball Fire Spirit Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fire Spirit Fireball Tornado Night Witch
Zap Fireball Wizard Tornado
Fireball Fire Spirit Zap Wizard Tornado
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball Wizard Witch
Fireball Wizard
Fireball Tornado
Night Witch
Fire Spirit Zap Fireball Wizard
Fire Spirit Zap Fireball Wizard Tornado Witch
Fireball Night Witch
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fire Spirit Fireball Wizard Witch
Witch
Fireball Zap Wizard Tornado Witch
Fireball Zap Wizard Tornado Witch
Fireball Zap Tornado
Fire Spirit Zap Fireball Wizard Tornado Witch Night Witch
Zap Fireball Wizard Witch
Fireball Night Witch
Zap Fireball Wizard Night Witch
Zap Fireball
Fireball Wizard
Zap Fire Spirit Fireball Witch Night Witch
Fireball Fire Spirit Zap Wizard Tornado Witch
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball Tornado
Zap Fireball Tornado Witch
Zap Fireball Tornado Witch
Zap Fireball Tornado Witch

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