My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Electro Dragon Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Mega Minion Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Barrel
Giant Snowball
Archers Minions Tombstone Mega Minion Goblin Barrel Lumberjack
Zap
Archers Minions Tombstone Goblin Barrel
Barbarian Barrel
Archers Tombstone Goblin Barrel Lumberjack
The Log
Archers Tombstone Goblin Barrel Lumberjack
Earthquake
Archers Tombstone Goblin Barrel
Arrows
Archers Minions Tombstone Goblin Barrel
Royal Delivery
Archers Minions Mega Minion Goblin Barrel Lumberjack
Fireball
Archers Minions Tombstone Mega Minion Goblin Barrel Lumberjack
Poison
Archers Minions Tombstone Mega Minion
Lightning
Tombstone Mega Minion Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Tombstone Mega Minion Goblin Barrel Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Minions Tombstone

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Lumberjack Mega Knight
Minions
Mega Knight Lumberjack
Tombstone
Mega Minion
Mega Knight
Goblin Barrel
Lumberjack Mega Knight
The Log
Lumberjack Mega Knight
Lumberjack
Archers Minions Goblin Barrel The Log Mega Knight
Mega Knight
Minions Archers Mega Minion Goblin Barrel The Log Lumberjack

Defense Synergies 0 17

Archers
Minions Tombstone Mega Minion The Log Lumberjack Mega Knight
Minions
Archers Tombstone The Log Lumberjack Mega Knight
Tombstone
Archers Minions Mega Minion Lumberjack
Mega Minion
Archers Tombstone The Log Lumberjack Mega Knight
Goblin Barrel
The Log
Archers Minions Mega Minion Lumberjack Mega Knight
Lumberjack
Archers Minions Tombstone Mega Minion The Log
Mega Knight
Archers Minions Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Mega Minion The Log
Lumberjack Minions Tombstone Mega Minion The Log Mega Knight
Lumberjack Mega Knight Archers Minions Tombstone Mega Minion
Lumberjack Minions Tombstone Mega Minion Mega Knight
Tombstone The Log Lumberjack Mega Knight
The Log Archers Minions Mega Minion Lumberjack Mega Knight
Minions Mega Minion Archers Tombstone
The Log Mega Knight
Minions Tombstone Lumberjack
Archers Lumberjack Mega Knight
Archers Minions Tombstone Mega Minion The Log Lumberjack Mega Knight
Minions Mega Minion Archers
Tombstone Lumberjack Mega Knight Minions The Log
Mega Knight Minions Tombstone Mega Minion The Log Lumberjack
Tombstone Lumberjack Mega Knight
The Log Lumberjack Mega Knight
Mega Knight Minions Tombstone Lumberjack
Tombstone Mega Knight Archers Minions Mega Minion The Log Lumberjack
The Log Archers Minions Tombstone Mega Minion Lumberjack Mega Knight
Lumberjack
Mega Knight Archers Minions The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Archers Tombstone
Archers Mega Minion The Log Lumberjack Mega Knight
Tombstone Lumberjack Mega Knight Minions The Log
Lumberjack Mega Knight The Log
Tombstone Lumberjack Mega Knight
Archers Minions
Archers Minions Tombstone Mega Minion Lumberjack
Mega Knight Lumberjack
Mega Knight Minions Tombstone Mega Minion The Log
Tombstone Mega Minion
Mega Knight Minions Tombstone Mega Minion Lumberjack
Mega Knight The Log
Mega Knight Tombstone Lumberjack
Archers Mega Knight
Tombstone Archers Minions Mega Minion The Log Lumberjack
Minions Mega Knight Archers Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
The Log Mega Knight
Minions Mega Minion
Archers The Log
The Log
The Log
Minions Lumberjack
The Log
Archers
The Log
Minions
The Log
The Log
The Log Mega Knight
Minions
Archers Mega Minion The Log Mega Knight
The Log Mega Knight
Minions The Log Mega Knight
The Log
The Log
The Log Mega Knight
Mega Minion
The Log
The Log Mega Knight
The Log
Archers
Minions Mega Minion
Mega Minion
The Log Mega Knight
Mega Knight
The Log
Archers Minions Tombstone
Archers Mega Minion
The Log
Mega Minion Lumberjack Mega Knight
The Log
Mega Minion Mega Knight
Minions The Log
The Log Mega Knight

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