My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Electro Dragon Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Skeleton Army
Giant Snowball
Minions Minion Horde Furnace Skeleton Army
Zap
Minions Minion Horde Furnace Skeleton Army
Barbarian Barrel
Furnace Wizard Skeleton Army
The Log
Furnace Skeleton Army
Earthquake
Furnace Skeleton Army
Arrows
Minions Minion Horde Furnace Skeleton Army
Royal Delivery
Minions Minion Horde Wizard Skeleton Army
Fireball
Minions Minion Horde Furnace Wizard Skeleton Army
Poison
Minions Minion Horde Furnace Wizard Skeleton Army
Lightning
Furnace Wizard
Rocket
Minion Horde Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Skeleton Army Fireball Furnace Minion Horde Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Skeleton Army Fireball

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Golem
Minion Horde
Golem
Fireball
Golem The Log
Furnace
Golem
Wizard
Golem
Skeleton Army
Golem
Fireball Minions Minion Horde Furnace Wizard The Log
The Log
Fireball Golem

Defense Synergies 1 6

Minions
The Log
Minion Horde
The Log
Fireball
The Log
Furnace
Skeleton Army
Wizard
Skeleton Army The Log
Skeleton Army
Furnace Wizard The Log
Golem
The Log
Fireball Minions Minion Horde Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Fireball Wizard The Log
Minion Horde Skeleton Army Minions Furnace The Log
Minion Horde Furnace Skeleton Army Minions
Minion Horde Skeleton Army Minions Furnace
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Minions Furnace
Minions Minion Horde Furnace Fireball Wizard
Fireball The Log
Minion Horde Minions Furnace Skeleton Army
Skeleton Army Minion Horde
Minions Minion Horde Skeleton Army Fireball Furnace Wizard The Log
Minions Minion Horde Fireball Furnace Wizard
Minion Horde Furnace Skeleton Army Minions Fireball Wizard The Log
Fireball Wizard Skeleton Army Minions Minion Horde Furnace The Log
Skeleton Army Minion Horde Furnace
Minion Horde Skeleton Army Fireball Furnace The Log
Minion Horde Wizard Minions Fireball Furnace Skeleton Army
Fireball Minions Minion Horde Furnace Wizard Skeleton Army The Log
Furnace Wizard The Log Minions Fireball
Wizard Skeleton Army Minions Minion Horde Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Furnace
Fireball Wizard The Log
Skeleton Army Minions Minion Horde Furnace The Log
Skeleton Army Minion Horde Fireball The Log
Minion Horde Skeleton Army
Fireball Furnace Wizard Minions Minion Horde
Skeleton Army Minions Minion Horde Fireball Furnace
Minion Horde Skeleton Army
Minion Horde Minions Fireball Skeleton Army The Log
Minion Horde Skeleton Army
Minions Minion Horde
Skeleton Army Fireball The Log
Skeleton Army Minion Horde Fireball Wizard
Wizard Minion Horde Fireball Furnace Skeleton Army
Skeleton Army Minions Minion Horde Fireball Furnace The Log
Minions Minion Horde Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde The Log
Fireball The Log
Minion Horde Fireball The Log
Fireball The Log
Fireball Wizard Minion Horde Furnace The Log
Fireball Wizard Minions Minion Horde Furnace
Minion Horde Furnace Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Minions Minion Horde Fireball
Minion Horde Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Minions Minion Horde Fireball
Fireball Furnace The Log
Minion Horde Fireball Furnace Wizard The Log
Minion Horde Fireball Furnace Wizard The Log
Fireball
Minions Minion Horde
Fireball Wizard The Log
Fireball Wizard The Log
Minions Minion Horde Fireball The Log
Fireball Wizard
The Log
Minion Horde Fireball The Log
The Log Fireball Furnace Wizard
Minion Horde
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Minion Horde Fireball Furnace Wizard
Minions Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard The Log
Minion Horde Fireball
Minion Horde
Fireball Wizard The Log
Minion Horde Minions Fireball Skeleton Army
Fireball Wizard
The Log Fireball
Fireball Minion Horde Wizard
The Log Fireball Wizard
Fireball
Minion Horde
Minions Minion Horde Fireball The Log
Fireball
Fireball The Log

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