My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Electro Dragon Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Guards
Zap
Royal Giant Guards
Barbarian Barrel
Valkyrie Wizard Guards
The Log
Royal Giant Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Valkyrie Wizard Guards P.E.K.K.A
Fireball
Wizard
Poison
Wizard Guards
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Tornado Valkyrie Wizard Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Guards Tornado

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Royal Giant Valkyrie Guards The Log
Royal Giant
Zap Wizard Guards Tornado The Log
Valkyrie
Zap Wizard Tornado P.E.K.K.A
Wizard
Tornado Royal Giant Valkyrie P.E.K.K.A
Guards
Zap Royal Giant The Log
Tornado
Zap Wizard P.E.K.K.A Royal Giant Valkyrie The Log
P.E.K.K.A
Zap Tornado Valkyrie Wizard The Log
The Log
Zap Royal Giant Guards Tornado P.E.K.K.A

Defense Synergies 3 14

Zap
Valkyrie Guards Tornado P.E.K.K.A The Log
Royal Giant
Valkyrie
Zap Wizard Tornado P.E.K.K.A The Log
Wizard
Tornado Valkyrie Guards P.E.K.K.A The Log
Guards
Zap Wizard The Log
Tornado
Wizard P.E.K.K.A Zap Valkyrie The Log
P.E.K.K.A
Tornado The Log Zap Valkyrie Wizard
The Log
P.E.K.K.A Zap Valkyrie Wizard Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard The Log
P.E.K.K.A Zap Valkyrie The Log
Tornado P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Guards
Valkyrie Tornado P.E.K.K.A The Log
Tornado The Log Zap Valkyrie Guards
Tornado Zap Wizard
Zap Valkyrie P.E.K.K.A The Log
P.E.K.K.A Tornado
Guards Tornado Valkyrie
Valkyrie Guards Zap Wizard Tornado The Log
Zap Wizard Tornado
P.E.K.K.A Zap Valkyrie Wizard Guards The Log
Valkyrie Wizard Zap Guards Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado Zap P.E.K.K.A The Log
Wizard Valkyrie Tornado P.E.K.K.A
Zap Valkyrie Wizard Guards Tornado The Log
Zap Valkyrie Wizard Tornado The Log Guards
P.E.K.K.A Tornado
Valkyrie Wizard Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap P.E.K.K.A
Zap Valkyrie Wizard The Log
Guards P.E.K.K.A Zap Valkyrie The Log
Valkyrie Guards P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Valkyrie Guards
Wizard Zap Tornado
Guards P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Valkyrie Tornado The Log
P.E.K.K.A Guards
P.E.K.K.A Valkyrie Guards
P.E.K.K.A Zap Valkyrie Guards Tornado The Log
P.E.K.K.A Valkyrie Wizard Guards
Wizard Valkyrie
Guards Zap Valkyrie Tornado P.E.K.K.A The Log
Valkyrie Zap Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards The Log
Zap Tornado The Log
The Log
Valkyrie Guards The Log
Wizard Zap Valkyrie The Log
Wizard Zap Tornado
Wizard Tornado The Log
The Log Zap Wizard Tornado
The Log Zap Wizard Tornado
Guards Tornado
Zap Valkyrie Wizard Tornado The Log
Zap Wizard Tornado
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Tornado
Zap Wizard The Log
Zap Valkyrie Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Valkyrie Wizard
The Log Zap Wizard Tornado
Zap Wizard Tornado The Log
Zap Tornado The Log
Zap Wizard Tornado
Zap Wizard Guards
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Guards
Zap Wizard Tornado
The Log
Valkyrie Wizard
The Log Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Guards Tornado The Log
Zap Tornado
Zap Tornado The Log

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