My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Electro Dragon Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Minion Horde Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Royal Giant Hog Rider
Giant Snowball
Minions Barbarians Minion Horde Hog Rider
Zap
Minions Minion Horde Royal Giant
Barbarian Barrel
Knight Barbarians Valkyrie
The Log
Barbarians Royal Giant Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Minions Minion Horde
Royal Delivery
Knight Minions Barbarians Minion Horde Valkyrie Hog Rider
Fireball
Minions Barbarians Minion Horde Hog Rider
Poison
Minions Barbarians Minion Horde
Lightning
Knight Valkyrie
Rocket
Barbarians Minion Horde Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Valkyrie Hog Rider Barbarians Minion Horde Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Minions Valkyrie Hog Rider

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Hog Rider Minion Horde
Minions
Knight Royal Giant Hog Rider Valkyrie
Barbarians
Hog Rider
Minion Horde
Knight Royal Giant Hog Rider
Royal Giant
Minions Minion Horde Hog Rider Rocket
Valkyrie
Hog Rider Minions
Hog Rider
Knight Minions Valkyrie Barbarians Minion Horde Royal Giant Rocket
Rocket
Royal Giant Hog Rider

Defense Synergies 2 2

Knight
Minions Minion Horde
Minions
Knight Valkyrie
Barbarians
Minion Horde
Minion Horde
Knight Barbarians
Royal Giant
Valkyrie
Minions
Hog Rider
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minions Minion Horde Valkyrie
Barbarians Minion Horde Knight Minions Valkyrie
Barbarians Minion Horde Rocket Knight Minions Valkyrie
Barbarians Minion Horde Knight Minions Valkyrie
Barbarians Valkyrie Rocket
Minions Valkyrie
Minions Minion Horde Rocket
Rocket Barbarians Valkyrie
Barbarians Minion Horde Minions
Knight Barbarians Minion Horde Valkyrie
Minions Barbarians Minion Horde Valkyrie Knight
Minions Minion Horde
Barbarians Minion Horde Knight Minions Valkyrie Rocket
Valkyrie Rocket Minions Barbarians Minion Horde
Barbarians Knight Minion Horde
Barbarians Minion Horde Rocket
Barbarians Minion Horde Knight Minions Valkyrie
Knight Minions Barbarians Minion Horde Valkyrie
Valkyrie Knight Minions Barbarians
Barbarians
Valkyrie Knight Minions Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie
Knight Valkyrie Rocket
Barbarians Knight Minions Minion Horde Valkyrie Rocket
Valkyrie Rocket Knight Barbarians Minion Horde
Barbarians Knight Minion Horde Valkyrie
Rocket Minions Minion Horde
Rocket Knight Minions Barbarians Minion Horde Valkyrie
Knight Barbarians Minion Horde Valkyrie
Minion Horde Rocket Knight Minions Barbarians Valkyrie
Barbarians Minion Horde
Knight Minions Barbarians Minion Horde Valkyrie
Rocket Barbarians Valkyrie
Barbarians Rocket Knight Minion Horde Valkyrie
Barbarians Minion Horde Valkyrie
Barbarians Knight Minions Minion Horde Valkyrie Rocket
Minions Valkyrie Barbarians Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Valkyrie Rocket
Rocket Minion Horde
Knight Barbarians Valkyrie Rocket
Rocket Minion Horde Valkyrie
Minions Minion Horde Rocket
Minion Horde
Rocket Minions Minion Horde
Rocket Knight Minion Horde Valkyrie
Rocket
Rocket Knight
Minions Minion Horde Rocket
Rocket Minion Horde
Minion Horde Rocket
Rocket
Minions Minion Horde Rocket
Rocket
Rocket Valkyrie
Rocket Minions Minion Horde
Rocket
Rocket
Rocket Barbarians Minion Horde
Valkyrie
Minion Horde
Rocket
Minion Horde
Rocket Minions Minion Horde
Minion Horde
Minion Horde Rocket
Rocket Minion Horde
Minion Horde
Rocket
Minion Horde Minions Barbarians Rocket
Rocket
Knight Minion Horde Valkyrie Rocket
Rocket
Minion Horde
Minions Minion Horde Rocket
Rocket
Rocket

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