My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Electro Dragon Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Hut Executioner Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Goblin Hut
Zap
Goblin Gang Royal Giant Goblin Hut
Barbarian Barrel
Goblin Gang Goblin Hut Executioner Royal Ghost
The Log
Goblin Gang Royal Giant Goblin Hut
Earthquake
Goblin Gang Goblin Hut
Arrows
Goblin Gang Goblin Hut
Royal Delivery
Goblin Gang Goblin Hut Executioner Royal Ghost
Fireball
Goblin Gang Goblin Hut Executioner
Poison
Goblin Gang Goblin Hut Executioner
Lightning
Goblin Hut Executioner
Rocket
Goblin Hut Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Tornado Royal Ghost Goblin Hut Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Tornado

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Royal Giant Goblin Hut Executioner The Log Royal Ghost
Goblin Gang
Royal Giant Goblin Hut Royal Ghost
Royal Giant
Zap Goblin Gang Goblin Hut Tornado Executioner The Log Royal Ghost
Goblin Hut
Zap Goblin Gang Royal Giant The Log Royal Ghost
Tornado
Zap Executioner Royal Giant The Log
Executioner
Tornado Zap Royal Giant The Log
The Log
Zap Royal Giant Goblin Hut Tornado Executioner
Royal Ghost
Zap Goblin Gang Royal Giant Goblin Hut

Defense Synergies 1 12

Zap
Goblin Gang Goblin Hut Tornado Executioner The Log Royal Ghost
Goblin Gang
Zap Goblin Hut The Log
Royal Giant
Goblin Hut
Zap Goblin Gang Royal Ghost
Tornado
Executioner Zap The Log
Executioner
Tornado Zap The Log
The Log
Zap Goblin Gang Tornado Executioner Royal Ghost
Royal Ghost
Zap Goblin Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut Executioner The Log
Zap Goblin Gang Goblin Hut Executioner The Log
Goblin Gang Goblin Hut Tornado Executioner
Goblin Hut Goblin Gang
Tornado The Log
Goblin Gang Tornado The Log Zap Executioner Royal Ghost
Tornado Zap Goblin Gang Goblin Hut Executioner
Zap The Log
Goblin Gang Goblin Hut Tornado
Goblin Gang Tornado Royal Ghost
Goblin Gang Executioner Zap Goblin Hut Tornado The Log Royal Ghost
Executioner Zap Goblin Gang Goblin Hut Tornado
Goblin Hut Zap Goblin Gang The Log
Executioner Zap Goblin Gang Goblin Hut Tornado The Log Royal Ghost
Goblin Gang Goblin Hut
Tornado Zap Goblin Gang Goblin Hut The Log
Goblin Gang Goblin Hut Tornado Executioner
Zap Goblin Gang Goblin Hut Tornado Executioner The Log Royal Ghost
Zap Tornado Executioner The Log Goblin Hut Royal Ghost
Goblin Hut Tornado
Goblin Gang Royal Ghost Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Goblin Hut Royal Ghost
Zap Goblin Gang Executioner The Log Royal Ghost
Goblin Gang Zap Goblin Hut The Log
Goblin Gang Zap Tornado The Log
Goblin Gang Goblin Hut Executioner
Executioner Zap Goblin Gang Goblin Hut Tornado
Goblin Gang Goblin Hut
Zap Goblin Hut Tornado The Log
Goblin Gang Goblin Hut
Goblin Hut
Zap Tornado The Log
Goblin Gang Executioner
Executioner
Goblin Gang Goblin Hut Zap Tornado Executioner The Log
Executioner Zap Goblin Hut The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
Zap Tornado Executioner The Log Royal Ghost
Goblin Hut The Log
The Log
Executioner Zap The Log
Executioner Zap Tornado
Tornado Executioner The Log
The Log Zap Tornado Executioner
The Log Zap Tornado
Goblin Gang Tornado
Zap Tornado The Log
Zap Tornado Executioner
Goblin Hut Executioner The Log
Zap Goblin Hut The Log
Zap Goblin Hut Executioner The Log
Goblin Hut Executioner The Log
Tornado
Zap Executioner The Log
Zap Tornado The Log
The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Executioner
The Log Zap Tornado Executioner Royal Ghost
Zap Tornado The Log
Zap Tornado The Log
Zap Tornado Executioner
Zap Goblin Hut
Zap The Log
Zap
The Log
Zap Goblin Gang Goblin Hut
Zap Tornado Executioner
The Log
Goblin Gang Executioner
The Log Zap Executioner
Zap Tornado
Executioner
Zap Goblin Gang Tornado The Log
Zap Tornado Executioner
Zap Tornado Executioner The Log Royal Ghost

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