My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Electro Dragon Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Skeleton Army Miner Inferno Dragon
Giant Snowball
Goblin Gang Skeleton Army Baby Dragon Witch Miner Inferno Dragon
Zap
Goblin Gang Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Elite Barbarians Skeleton Army Witch
The Log
Goblin Gang Elite Barbarians Skeleton Army Witch
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Goblin Gang Elite Barbarians Skeleton Army Baby Dragon Witch Miner Inferno Dragon
Fireball
Goblin Gang Elite Barbarians Skeleton Army Baby Dragon Witch Inferno Dragon
Poison
Goblin Gang Skeleton Army Witch
Lightning
Elite Barbarians Baby Dragon Witch Inferno Dragon
Rocket
Elite Barbarians Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Miner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Miner Baby Dragon Inferno Dragon Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Skeleton Army Miner Baby Dragon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Baby Dragon
Elite Barbarians
Mega Knight
Skeleton Army
Baby Dragon
Goblin Gang Witch Miner Inferno Dragon Mega Knight
Witch
Baby Dragon Miner Mega Knight
Miner
Goblin Gang Baby Dragon Witch Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Baby Dragon Miner
Mega Knight
Inferno Dragon Elite Barbarians Baby Dragon Witch Miner

Defense Synergies 0 11

Goblin Gang
Skeleton Army Miner Inferno Dragon
Elite Barbarians
Mega Knight
Skeleton Army
Goblin Gang Inferno Dragon
Baby Dragon
Witch Inferno Dragon Mega Knight
Witch
Baby Dragon Mega Knight
Miner
Goblin Gang Mega Knight
Inferno Dragon
Goblin Gang Skeleton Army Baby Dragon Mega Knight
Mega Knight
Elite Barbarians Baby Dragon Witch Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Elite Barbarians Skeleton Army Inferno Dragon Goblin Gang Witch Mega Knight
Goblin Gang Skeleton Army Witch Mega Knight Elite Barbarians Inferno Dragon
Elite Barbarians Skeleton Army Witch Inferno Dragon Goblin Gang Mega Knight
Elite Barbarians Skeleton Army Mega Knight
Goblin Gang Skeleton Army Baby Dragon Mega Knight
Inferno Dragon Goblin Gang Baby Dragon Witch
Baby Dragon Mega Knight
Witch Inferno Dragon Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Miner Mega Knight
Goblin Gang Skeleton Army Witch Baby Dragon Mega Knight
Inferno Dragon Goblin Gang Baby Dragon Witch
Skeleton Army Mega Knight Goblin Gang Elite Barbarians Witch
Skeleton Army Mega Knight Goblin Gang Baby Dragon Witch
Elite Barbarians Skeleton Army Inferno Dragon Goblin Gang Mega Knight
Skeleton Army Goblin Gang Elite Barbarians Inferno Dragon Mega Knight
Mega Knight Goblin Gang Elite Barbarians Skeleton Army Witch
Mega Knight Goblin Gang Elite Barbarians Skeleton Army Baby Dragon Witch
Baby Dragon Witch Inferno Dragon Mega Knight
Elite Barbarians Inferno Dragon
Goblin Gang Skeleton Army Mega Knight Elite Barbarians Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Elite Barbarians Witch
Goblin Gang Elite Barbarians Baby Dragon Miner Inferno Dragon Mega Knight
Goblin Gang Skeleton Army Mega Knight Elite Barbarians Witch
Goblin Gang Skeleton Army Mega Knight Elite Barbarians
Goblin Gang Elite Barbarians Skeleton Army Witch Inferno Dragon Mega Knight
Goblin Gang Baby Dragon Witch
Goblin Gang Skeleton Army Elite Barbarians Witch
Mega Knight Elite Barbarians Skeleton Army Inferno Dragon
Mega Knight Elite Barbarians Skeleton Army Baby Dragon Witch Inferno Dragon
Witch Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians Witch
Skeleton Army Mega Knight Elite Barbarians
Elite Barbarians Skeleton Army Mega Knight Goblin Gang Witch
Skeleton Army Baby Dragon Witch Mega Knight
Goblin Gang Elite Barbarians Skeleton Army Witch Baby Dragon Inferno Dragon
Mega Knight Elite Barbarians Baby Dragon Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Miner
Baby Dragon Miner
Baby Dragon Mega Knight
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Miner
Goblin Gang Elite Barbarians
Miner
Baby Dragon
Elite Barbarians Baby Dragon Miner
Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon Witch
Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon Witch Miner Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Baby Dragon Witch Mega Knight
Witch Inferno Dragon
Miner Baby Dragon Witch
Baby Dragon Witch Miner Mega Knight
Miner Baby Dragon
Elite Barbarians Baby Dragon Witch
Witch
Elite Barbarians
Miner Mega Knight
Mega Knight
Goblin Gang Skeleton Army Witch
Baby Dragon Witch
Miner Goblin Gang Baby Dragon Mega Knight
Baby Dragon
Elite Barbarians Mega Knight
Goblin Gang Elite Barbarians Baby Dragon Witch
Witch
Baby Dragon Witch Miner Mega Knight

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