My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Goblins Furnace Baby Dragon Balloon Lumberjack
Zap
Goblins Furnace Balloon
Barbarian Barrel
Goblins Furnace Electro Wizard Lumberjack
The Log
Goblins Furnace Lumberjack
Earthquake
Furnace
Arrows
Goblins Furnace
Royal Delivery
Goblins Baby Dragon Balloon Electro Wizard Lumberjack
Fireball
Furnace Baby Dragon Balloon Electro Wizard Lumberjack
Poison
Furnace Balloon Electro Wizard
Lightning
Furnace Baby Dragon Balloon Electro Wizard Lumberjack
Rocket
Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Fireball Furnace Baby Dragon Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Zap Fireball Furnace

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Baby Dragon
Zap
Fireball Balloon Electro Wizard Goblins Furnace Baby Dragon Lumberjack
Fireball
Zap Baby Dragon Electro Wizard
Furnace
Zap Baby Dragon Balloon
Baby Dragon
Goblins Zap Fireball Furnace Balloon Electro Wizard Lumberjack
Balloon
Zap Lumberjack Furnace Baby Dragon Electro Wizard
Electro Wizard
Zap Fireball Baby Dragon Balloon Lumberjack
Lumberjack
Balloon Zap Baby Dragon Electro Wizard

Defense Synergies 2 12

Goblins
Zap Electro Wizard
Zap
Fireball Electro Wizard Goblins Furnace Baby Dragon Lumberjack
Fireball
Zap Electro Wizard Lumberjack
Furnace
Zap Baby Dragon Electro Wizard Lumberjack
Baby Dragon
Zap Furnace Lumberjack
Balloon
Electro Wizard
Zap Goblins Fireball Furnace Lumberjack
Lumberjack
Zap Fireball Furnace Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon Electro Wizard
Lumberjack Goblins Zap Furnace Electro Wizard
Furnace Lumberjack Goblins Electro Wizard
Lumberjack Goblins Furnace Electro Wizard
Fireball Lumberjack
Fireball Goblins Zap Furnace Baby Dragon Electro Wizard Lumberjack
Furnace Electro Wizard Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Electro Wizard
Goblins Furnace Lumberjack
Goblins Electro Wizard Lumberjack
Goblins Electro Wizard Zap Fireball Furnace Baby Dragon Lumberjack
Zap Fireball Furnace Baby Dragon Electro Wizard
Furnace Lumberjack Zap Fireball Electro Wizard
Fireball Goblins Zap Furnace Baby Dragon Electro Wizard Lumberjack
Furnace Electro Wizard Lumberjack
Zap Fireball Furnace Electro Wizard Lumberjack
Goblins Fireball Furnace Electro Wizard Lumberjack
Fireball Goblins Zap Furnace Baby Dragon Electro Wizard Lumberjack
Zap Furnace Baby Dragon Fireball Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblins Fireball Furnace Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Zap Fireball Furnace Electro Wizard
Fireball Electro Wizard Zap Baby Dragon Lumberjack
Lumberjack Goblins Zap Furnace Electro Wizard
Lumberjack Zap Fireball Electro Wizard
Lumberjack
Fireball Furnace Zap Baby Dragon Electro Wizard
Goblins Fireball Furnace Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard Goblins Fireball Baby Dragon
Lumberjack
Zap Fireball Electro Wizard
Fireball Lumberjack
Fireball Furnace Baby Dragon
Electro Wizard Goblins Zap Fireball Furnace Baby Dragon Lumberjack
Zap Fireball Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball
Fireball Zap Furnace Baby Dragon
Fireball Zap Furnace Baby Dragon
Furnace Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Goblins Fireball Electro Wizard Lumberjack
Zap Fireball Electro Wizard
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Furnace Baby Dragon
Zap Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon
Fireball
Zap Fireball Baby Dragon Electro Wizard
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Furnace Baby Dragon
Fireball Zap Baby Dragon Electro Wizard
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Furnace Baby Dragon Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball
Fireball Zap Baby Dragon Electro Wizard
Fireball
Fireball Baby Dragon Electro Wizard Lumberjack
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Baby Dragon Electro Wizard

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