My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Tesla Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon
Giant Snowball
Skeletons Bats Balloon
Zap
Skeletons Bats Balloon
Barbarian Barrel
Skeletons Ice Spirit Tesla Electro Wizard
The Log
Skeletons Ice Spirit Mini P.E.K.K.A
Earthquake
Skeletons Tesla
Arrows
Skeletons Ice Spirit Bats
Royal Delivery
Skeletons Ice Spirit Bats Mini P.E.K.K.A Balloon Electro Wizard
Fireball
Tesla Balloon Electro Wizard
Poison
Bats Balloon Electro Wizard
Lightning
Tesla Mini P.E.K.K.A Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Zap Tesla Mini P.E.K.K.A Electro Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Zap

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Balloon Bats Mini P.E.K.K.A
Bats
Balloon Ice Spirit Zap Mini P.E.K.K.A
Zap
Ice Spirit Balloon Electro Wizard Bats Mini P.E.K.K.A
Tesla
Mini P.E.K.K.A
Ice Spirit Bats Zap Electro Wizard
Balloon
Ice Spirit Bats Zap Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Balloon

Defense Synergies 6 15

Skeletons
Tesla Ice Spirit Bats Zap Mini P.E.K.K.A Electro Wizard
Ice Spirit
Zap Mini P.E.K.K.A Skeletons Bats Tesla Electro Wizard
Bats
Skeletons Ice Spirit Zap Tesla Mini P.E.K.K.A Electro Wizard
Zap
Ice Spirit Mini P.E.K.K.A Electro Wizard Skeletons Bats Tesla
Tesla
Skeletons Ice Spirit Bats Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Ice Spirit Zap Electro Wizard Skeletons Bats Tesla
Balloon
Electro Wizard
Zap Mini P.E.K.K.A Skeletons Ice Spirit Bats Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Electro Wizard
Mini P.E.K.K.A Skeletons Ice Spirit Bats Zap Tesla Electro Wizard
Tesla Mini P.E.K.K.A Skeletons Bats Electro Wizard
Tesla Mini P.E.K.K.A Skeletons Bats Electro Wizard
Mini P.E.K.K.A
Skeletons Bats Zap Tesla Electro Wizard
Bats Tesla Electro Wizard Ice Spirit Zap
Zap Tesla Electro Wizard
Tesla Mini P.E.K.K.A Skeletons
Skeletons Ice Spirit Tesla Mini P.E.K.K.A Electro Wizard
Bats Electro Wizard Skeletons Zap Tesla
Tesla Bats Zap Electro Wizard
Tesla Mini P.E.K.K.A Skeletons Ice Spirit Bats Zap Electro Wizard
Ice Spirit Bats Zap Tesla Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Ice Spirit Zap Tesla Mini P.E.K.K.A Electro Wizard
Tesla Skeletons Bats Mini P.E.K.K.A Electro Wizard
Ice Spirit Tesla Bats Zap Electro Wizard
Zap Ice Spirit Bats Tesla Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Bats Tesla Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Tesla Electro Wizard
Electro Wizard Zap Tesla Mini P.E.K.K.A
Skeletons Ice Spirit Bats Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Bats Zap Tesla Electro Wizard
Skeletons Tesla Mini P.E.K.K.A
Skeletons Ice Spirit Bats Zap Tesla Electro Wizard
Mini P.E.K.K.A Skeletons Bats Tesla Electro Wizard
Mini P.E.K.K.A Tesla
Zap Electro Wizard Skeletons Ice Spirit Bats Mini P.E.K.K.A
Skeletons Tesla
Bats Tesla Mini P.E.K.K.A
Zap Electro Wizard
Mini P.E.K.K.A Skeletons Tesla
Tesla
Tesla Electro Wizard Skeletons Ice Spirit Bats Zap Mini P.E.K.K.A
Bats Zap Tesla Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Zap
Ice Spirit Bats Zap
Ice Spirit Zap
Zap
Bats Mini P.E.K.K.A Electro Wizard
Zap Electro Wizard
Zap
Zap
Zap
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Electro Wizard
Zap
Zap
Zap Ice Spirit
Zap Electro Wizard
Zap
Zap
Bats Zap Electro Wizard
Zap Electro Wizard Ice Spirit Bats
Mini P.E.K.K.A
Zap
Zap Ice Spirit Electro Wizard
Zap Electro Wizard Ice Spirit Bats
Zap Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap
Zap
Zap Ice Spirit Bats Electro Wizard
Bats Zap Electro Wizard
Zap Electro Wizard

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