My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Inferno Tower
Barbarian Barrel
Elite Barbarians Inferno Tower Electro Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Hog Rider Bowler Electro Wizard
Fireball
Elite Barbarians Hog Rider Inferno Tower Bowler Electro Wizard
Poison
Bats Inferno Tower Electro Wizard
Lightning
Elite Barbarians Inferno Tower Bowler Electro Wizard
Rocket
Elite Barbarians Hog Rider Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Fireball Hog Rider Electro Wizard Inferno Tower Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Fireball Hog Rider

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Elite Barbarians Bowler
Zap
Elite Barbarians Fireball Hog Rider Electro Wizard Bats Bowler
Elite Barbarians
Zap Bats Fireball Hog Rider
Fireball
Zap Hog Rider Elite Barbarians Electro Wizard
Hog Rider
Bats Zap Fireball Elite Barbarians Bowler Electro Wizard
Inferno Tower
Bowler
Bats Zap Hog Rider Electro Wizard
Electro Wizard
Zap Fireball Hog Rider Bowler

Defense Synergies 3 10

Bats
Zap Inferno Tower Bowler Electro Wizard
Zap
Fireball Electro Wizard Bats Elite Barbarians Inferno Tower Bowler
Elite Barbarians
Zap
Fireball
Zap Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
Electro Wizard Bats Zap Fireball
Bowler
Bats Zap Electro Wizard
Electro Wizard
Zap Inferno Tower Bats Fireball Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Inferno Tower Electro Wizard
Elite Barbarians Inferno Tower Bats Zap Electro Wizard
Inferno Tower Bowler Bats Elite Barbarians Electro Wizard
Elite Barbarians Inferno Tower Bats Bowler Electro Wizard
Elite Barbarians Fireball Bowler
Fireball Bowler Bats Zap Electro Wizard
Bats Inferno Tower Electro Wizard Zap Fireball
Bowler Zap Fireball Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians
Elite Barbarians Inferno Tower Bowler Electro Wizard
Bats Electro Wizard Zap Fireball Bowler
Inferno Tower Bats Zap Fireball Electro Wizard
Inferno Tower Bowler Bats Zap Elite Barbarians Fireball Electro Wizard
Fireball Bowler Bats Zap Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Zap Elite Barbarians Fireball Bowler Electro Wizard
Bats Elite Barbarians Fireball Inferno Tower Bowler Electro Wizard
Fireball Bats Zap Elite Barbarians Bowler Electro Wizard
Zap Bats Fireball Bowler Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Bowler Bats Elite Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Inferno Tower Bowler Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians Bowler
Bats Zap Elite Barbarians Inferno Tower Bowler Electro Wizard
Bowler Bats Zap Elite Barbarians Fireball Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Bowler
Fireball Bats Zap Electro Wizard
Bats Elite Barbarians Fireball Inferno Tower Bowler Electro Wizard
Inferno Tower Elite Barbarians
Zap Electro Wizard Bats Elite Barbarians Fireball Inferno Tower
Inferno Tower
Bats Elite Barbarians Inferno Tower Bowler
Zap Elite Barbarians Fireball Bowler Electro Wizard
Elite Barbarians Bowler Fireball Inferno Tower
Fireball Bowler
Elite Barbarians Inferno Tower Electro Wizard Bats Zap Fireball Bowler
Bats Bowler Zap Elite Barbarians Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Bowler Electro Wizard
Fireball
Fireball
Fireball Zap Bowler
Fireball Bats Zap
Bowler
Fireball Zap Bowler
Fireball Zap
Bats Elite Barbarians Fireball Bowler Electro Wizard
Zap Fireball Bowler Electro Wizard
Fireball Zap
Elite Barbarians Fireball Bowler
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Bowler
Fireball Bowler
Fireball
Bats
Zap Fireball Bowler Electro Wizard
Zap Fireball Bowler
Fireball Bowler
Fireball
Bowler
Zap Fireball
Zap Fireball Bowler
Fireball Zap Bowler Electro Wizard
Fireball Zap Bowler
Fireball Zap
Elite Barbarians Bats Zap Fireball Electro Wizard
Zap Electro Wizard Bats Fireball
Elite Barbarians Fireball Bowler
Zap Fireball
Zap Fireball Electro Wizard
Fireball Bowler
Zap Electro Wizard Bats Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Bowler Electro Wizard
Zap Fireball Bowler
Zap Fireball
Elite Barbarians
Zap Bats Elite Barbarians Fireball Bowler Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Fireball Bowler Electro Wizard

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