My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

5 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Barbarian Hut Three Musketeers Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers
Giant Snowball
Barbarians Goblin Hut Three Musketeers
Zap
Goblin Hut Three Musketeers
Barbarian Barrel
Barbarians Elite Barbarians Goblin Hut Wizard Barbarian Hut Three Musketeers
The Log
Barbarians Elite Barbarians Goblin Hut Barbarian Hut Three Musketeers
Earthquake
Barbarians Goblin Hut Barbarian Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Elite Barbarians Goblin Hut Wizard Three Musketeers
Fireball
Barbarians Elite Barbarians Goblin Hut Wizard Barbarian Hut Three Musketeers
Poison
Barbarians Goblin Hut Wizard Barbarian Hut Three Musketeers
Lightning
Elite Barbarians Goblin Hut Wizard Barbarian Hut Three Musketeers
Rocket
Barbarians Elite Barbarians Goblin Hut Wizard Barbarian Hut Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarians Goblin Hut Wizard Elite Barbarians Rocket Barbarian Hut Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

21 Barbarians Goblin Hut Wizard Elite Barbarians

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Wizard Three Musketeers
Goblin Hut
Barbarian Hut Three Musketeers Golem
Wizard
Elite Barbarians Golem
Rocket
Golem
Barbarian Hut
Goblin Hut Three Musketeers
Three Musketeers
Elite Barbarians Goblin Hut Barbarian Hut
Golem
Goblin Hut Wizard Rocket

Defense Synergies 0 3

Barbarians
Elite Barbarians
Wizard
Goblin Hut
Wizard Barbarian Hut
Wizard
Elite Barbarians Goblin Hut
Rocket
Barbarian Hut
Goblin Hut
Three Musketeers
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Goblin Hut Wizard
Barbarians Elite Barbarians Barbarian Hut Goblin Hut Three Musketeers
Barbarians Goblin Hut Rocket Barbarian Hut Three Musketeers Elite Barbarians
Barbarians Elite Barbarians Goblin Hut Barbarian Hut Three Musketeers
Barbarians Elite Barbarians Rocket
Rocket Three Musketeers Goblin Hut Wizard Barbarian Hut
Rocket Barbarian Hut Barbarians
Barbarians Barbarian Hut Three Musketeers Elite Barbarians Goblin Hut
Elite Barbarians Barbarians
Barbarians Goblin Hut Wizard
Three Musketeers Goblin Hut Wizard Barbarian Hut
Barbarians Goblin Hut Barbarian Hut Elite Barbarians Wizard Rocket Three Musketeers
Wizard Rocket Barbarian Hut Three Musketeers Barbarians Goblin Hut
Barbarians Elite Barbarians Barbarian Hut Goblin Hut Three Musketeers
Barbarians Rocket Barbarian Hut Elite Barbarians Goblin Hut Three Musketeers
Barbarians Wizard Barbarian Hut Three Musketeers Elite Barbarians Goblin Hut
Barbarians Elite Barbarians Goblin Hut Wizard Barbarian Hut Three Musketeers
Wizard Barbarians Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Elite Barbarians Goblin Hut Three Musketeers
Wizard Barbarians Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Elite Barbarians Goblin Hut
Elite Barbarians Wizard Rocket
Barbarians Elite Barbarians Goblin Hut Rocket Barbarian Hut
Rocket Barbarians Elite Barbarians Barbarian Hut
Barbarians Barbarian Hut Elite Barbarians Goblin Hut Three Musketeers
Wizard Rocket Goblin Hut Three Musketeers
Rocket Barbarians Elite Barbarians Goblin Hut Barbarian Hut
Barbarians Elite Barbarians Barbarian Hut
Rocket Barbarians Elite Barbarians Goblin Hut Barbarian Hut
Barbarians Goblin Hut Barbarian Hut Three Musketeers
Barbarians Elite Barbarians Goblin Hut
Rocket Barbarians Elite Barbarians
Barbarians Elite Barbarians Rocket Wizard Barbarian Hut Three Musketeers
Wizard Barbarians Barbarian Hut Three Musketeers
Barbarians Elite Barbarians Goblin Hut Rocket Barbarian Hut Three Musketeers
Barbarians Elite Barbarians Goblin Hut Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Barbarian Hut
Rocket Goblin Hut Barbarian Hut
Barbarians Rocket Barbarian Hut
Wizard Rocket
Wizard Rocket
Wizard
Wizard Barbarian Hut
Wizard
Rocket Elite Barbarians Three Musketeers
Rocket Wizard
Wizard Rocket
Rocket Elite Barbarians Goblin Hut Barbarian Hut Three Musketeers
Rocket
Elite Barbarians Goblin Hut Barbarian Hut
Rocket Goblin Hut Wizard Barbarian Hut Three Musketeers
Goblin Hut Wizard Rocket Barbarian Hut Three Musketeers
Rocket Three Musketeers
Rocket
Rocket Wizard Three Musketeers
Rocket Wizard
Rocket
Rocket Wizard
Rocket
Rocket Barbarians Barbarian Hut
Wizard
Wizard
Wizard
Rocket
Elite Barbarians Wizard
Rocket Goblin Hut Wizard
Elite Barbarians
Wizard Rocket
Rocket
Rocket Wizard
Barbarians Goblin Hut Rocket Barbarian Hut
Rocket Wizard Three Musketeers
Wizard Rocket Three Musketeers
Wizard
Rocket
Elite Barbarians Three Musketeers
Elite Barbarians Rocket
Rocket
Rocket

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