My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Mega Minion
Zap
Barbarian Barrel
Executioner
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Bowler Executioner
Fireball
Mega Minion Bowler Executioner
Poison
Mega Minion Executioner
Lightning
Mega Minion Mini P.E.K.K.A Bowler Executioner
Rocket
Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Tornado Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Tornado Fireball Mini P.E.K.K.A Giant Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Tornado Fireball

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Giant Tornado Mini P.E.K.K.A Bowler Executioner
Mega Minion
Zap Giant Fireball Bowler
Fireball
Zap Tornado Mega Minion Giant
Mini P.E.K.K.A
Giant Zap Tornado Bowler
Giant
Zap Mega Minion Mini P.E.K.K.A Fireball Tornado Bowler Executioner
Tornado
Zap Fireball Executioner Mini P.E.K.K.A Giant Bowler
Bowler
Zap Mega Minion Mini P.E.K.K.A Giant Tornado Executioner
Executioner
Tornado Zap Giant Bowler

Defense Synergies 6 8

Zap
Mega Minion Fireball Mini P.E.K.K.A Tornado Bowler Executioner
Mega Minion
Zap Tornado
Fireball
Zap Tornado Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Tornado Bowler Executioner
Giant
Tornado
Fireball Bowler Executioner Zap Mega Minion Mini P.E.K.K.A
Bowler
Tornado Zap Mini P.E.K.K.A
Executioner
Tornado Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Mega Minion Fireball Executioner
Mini P.E.K.K.A Zap Mega Minion Executioner
Mini P.E.K.K.A Tornado Bowler Mega Minion Executioner
Mini P.E.K.K.A Mega Minion Bowler
Fireball Mini P.E.K.K.A Tornado Bowler
Fireball Tornado Bowler Zap Mega Minion Executioner
Mega Minion Tornado Zap Fireball Executioner
Bowler Zap Fireball
Mini P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A Bowler
Executioner Zap Mega Minion Fireball Tornado Bowler
Mega Minion Executioner Zap Fireball Tornado
Mini P.E.K.K.A Bowler Zap Fireball
Fireball Bowler Executioner Zap Mega Minion Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Tornado Zap Fireball Mini P.E.K.K.A Bowler
Fireball Mini P.E.K.K.A Tornado Bowler Executioner
Fireball Zap Mega Minion Tornado Bowler Executioner
Zap Tornado Executioner Mega Minion Fireball Bowler
Mini P.E.K.K.A Tornado
Bowler Fireball Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Bowler
Fireball Zap Mega Minion Mini P.E.K.K.A Bowler Executioner
Zap Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Zap Fireball Tornado
Mini P.E.K.K.A Bowler Executioner
Fireball Executioner Zap Tornado
Mini P.E.K.K.A Mega Minion Fireball Bowler
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Tornado
Mega Minion
Mega Minion Mini P.E.K.K.A Bowler
Zap Fireball Tornado Bowler
Mini P.E.K.K.A Bowler Fireball Executioner
Fireball Bowler Executioner
Zap Mega Minion Fireball Mini P.E.K.K.A Tornado Bowler Executioner
Bowler Executioner Zap Mega Minion Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Bowler Executioner
Fireball
Fireball
Fireball Executioner Zap Bowler
Fireball Executioner Zap Mega Minion Tornado
Tornado Bowler Executioner
Fireball Zap Tornado Bowler Executioner
Fireball Zap Tornado
Fireball Mini P.E.K.K.A Tornado Bowler
Zap Fireball Tornado Bowler
Fireball Zap Tornado Executioner
Fireball Bowler Executioner
Fireball
Zap Fireball
Zap Fireball Bowler Executioner
Fireball Bowler Executioner
Fireball Tornado
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Bowler Executioner
Zap Fireball Tornado Bowler
Fireball Bowler
Fireball Tornado
Tornado Bowler
Zap Fireball
Zap Tornado Fireball Bowler Executioner
Mega Minion
Fireball Zap Tornado Bowler Executioner
Fireball Zap Tornado Bowler
Fireball Zap Tornado
Zap Fireball Tornado Executioner
Zap Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A Bowler
Zap Fireball
Zap Fireball
Fireball Bowler
Zap Fireball
Fireball Zap Mega Minion Tornado Executioner
Fireball
Fireball Mega Minion Mini P.E.K.K.A Bowler Executioner
Zap Fireball Bowler Executioner
Zap Fireball Tornado
Mega Minion Executioner
Zap Fireball Tornado Bowler
Zap Fireball Tornado Executioner
Zap Fireball Tornado Bowler Executioner

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