My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Executioner Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant
Giant Snowball
Bomber Minions
Zap
Bomber Minions Goblin Giant
Barbarian Barrel
Bomber Executioner Electro Wizard
The Log
Bomber Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Mini P.E.K.K.A Executioner Electro Wizard
Fireball
Bomber Minions Executioner Electro Wizard
Poison
Bomber Minions Executioner Electro Wizard
Lightning
Mini P.E.K.K.A Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Minions Mini P.E.K.K.A Electro Wizard Giant Executioner Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Minions Mini P.E.K.K.A

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Minions Mini P.E.K.K.A Goblin Giant
Zap
Giant Goblin Giant Electro Wizard Bomber Minions Mini P.E.K.K.A Executioner
Minions
Giant Bomber Zap Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A
Giant Bomber Zap Minions Goblin Giant Electro Wizard
Giant
Bomber Zap Minions Mini P.E.K.K.A Executioner Electro Wizard
Executioner
Zap Giant
Goblin Giant
Zap Bomber Minions Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Giant Goblin Giant

Defense Synergies 4 9

Bomber
Zap Mini P.E.K.K.A Electro Wizard
Zap
Mini P.E.K.K.A Goblin Giant Electro Wizard Bomber Minions Executioner
Minions
Zap Goblin Giant Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Bomber Executioner
Giant
Executioner
Zap Mini P.E.K.K.A
Goblin Giant
Zap Minions Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Bomber Minions Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Executioner Goblin Giant Electro Wizard
Mini P.E.K.K.A Bomber Zap Minions Executioner Electro Wizard
Mini P.E.K.K.A Bomber Minions Executioner Electro Wizard
Mini P.E.K.K.A Bomber Minions Electro Wizard
Bomber Mini P.E.K.K.A
Bomber Zap Minions Executioner Electro Wizard
Minions Electro Wizard Zap Executioner
Zap Goblin Giant Electro Wizard
Mini P.E.K.K.A Minions
Bomber Mini P.E.K.K.A Electro Wizard
Minions Executioner Electro Wizard Bomber Zap Goblin Giant
Minions Executioner Zap Electro Wizard
Mini P.E.K.K.A Bomber Zap Minions Electro Wizard
Bomber Executioner Zap Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A Electro Wizard
Bomber Minions Mini P.E.K.K.A Executioner Electro Wizard
Bomber Zap Minions Executioner Electro Wizard
Zap Executioner Bomber Minions Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bomber Minions Mini P.E.K.K.A Executioner Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Electro Wizard
Electro Wizard Bomber Zap Mini P.E.K.K.A Executioner
Zap Minions Mini P.E.K.K.A Goblin Giant Electro Wizard
Mini P.E.K.K.A Zap Goblin Giant Electro Wizard
Mini P.E.K.K.A Executioner Goblin Giant
Executioner Zap Minions Goblin Giant Electro Wizard
Mini P.E.K.K.A Minions Goblin Giant Electro Wizard
Mini P.E.K.K.A Goblin Giant
Zap Electro Wizard Minions Mini P.E.K.K.A
Goblin Giant
Minions Mini P.E.K.K.A
Zap Goblin Giant Electro Wizard
Mini P.E.K.K.A Executioner Goblin Giant
Bomber Executioner
Electro Wizard Bomber Zap Minions Mini P.E.K.K.A Executioner Goblin Giant
Minions Executioner Bomber Zap Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner Electro Wizard
Goblin Giant
Bomber Executioner Zap
Executioner Zap Minions Goblin Giant
Bomber Executioner
Zap Executioner
Zap
Minions Mini P.E.K.K.A Electro Wizard
Zap Electro Wizard
Zap Executioner
Executioner
Minions
Zap
Bomber Zap Executioner
Executioner
Bomber Minions Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Executioner Electro Wizard
Bomber Zap
Minions
Zap
Zap Bomber Executioner
Zap Executioner Electro Wizard
Zap
Zap
Zap Executioner Electro Wizard
Zap Electro Wizard Minions
Mini P.E.K.K.A
Bomber Zap
Zap Electro Wizard
Zap Electro Wizard Minions
Zap Executioner Electro Wizard
Mini P.E.K.K.A Executioner Electro Wizard
Bomber Zap Executioner
Zap
Executioner
Zap Minions Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Goblin Giant Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: