My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Bowler Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Fire Spirit Goblin Gang Battle Ram Lumberjack
Zap
Fire Spirit Goblin Gang Battle Ram
Barbarian Barrel
Fire Spirit Goblin Gang Battle Ram Ice Wizard Electro Wizard Lumberjack
The Log
Fire Spirit Goblin Gang Battle Ram Lumberjack
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Battle Ram Bowler Ice Wizard Electro Wizard Lumberjack
Fireball
Goblin Gang Battle Ram Bowler Ice Wizard Electro Wizard Lumberjack
Poison
Goblin Gang Ice Wizard Electro Wizard
Lightning
Battle Ram Bowler Ice Wizard Electro Wizard Lumberjack
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Ice Wizard Battle Ram Electro Wizard Lumberjack Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Ice Wizard

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Battle Ram Bowler Lumberjack
Zap
Battle Ram Electro Wizard Fire Spirit Bowler Ice Wizard Lumberjack
Goblin Gang
Battle Ram Bowler
Battle Ram
Zap Fire Spirit Goblin Gang Electro Wizard Lumberjack
Bowler
Fire Spirit Zap Goblin Gang Ice Wizard Electro Wizard Lumberjack
Ice Wizard
Zap Bowler Lumberjack
Electro Wizard
Zap Battle Ram Bowler Lumberjack
Lumberjack
Fire Spirit Zap Battle Ram Bowler Ice Wizard Electro Wizard

Defense Synergies 1 14

Fire Spirit
Zap Electro Wizard
Zap
Electro Wizard Fire Spirit Goblin Gang Bowler Ice Wizard Lumberjack
Goblin Gang
Zap Ice Wizard Electro Wizard Lumberjack
Battle Ram
Bowler
Zap Ice Wizard Electro Wizard Lumberjack
Ice Wizard
Zap Goblin Gang Bowler Lumberjack
Electro Wizard
Zap Fire Spirit Goblin Gang Bowler Lumberjack
Lumberjack
Zap Goblin Gang Bowler Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Electro Wizard
Lumberjack Zap Goblin Gang Ice Wizard Electro Wizard
Goblin Gang Bowler Lumberjack Fire Spirit Ice Wizard Electro Wizard
Lumberjack Goblin Gang Bowler Ice Wizard Electro Wizard
Bowler Lumberjack
Goblin Gang Bowler Fire Spirit Zap Ice Wizard Electro Wizard Lumberjack
Electro Wizard Fire Spirit Zap Goblin Gang Ice Wizard
Bowler Zap Electro Wizard
Goblin Gang Ice Wizard Lumberjack
Goblin Gang Fire Spirit Bowler Ice Wizard Electro Wizard Lumberjack
Goblin Gang Ice Wizard Electro Wizard Zap Bowler Lumberjack
Zap Goblin Gang Ice Wizard Electro Wizard
Bowler Lumberjack Fire Spirit Zap Goblin Gang Ice Wizard Electro Wizard
Fire Spirit Bowler Zap Goblin Gang Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack
Zap Goblin Gang Bowler Electro Wizard Lumberjack
Goblin Gang Bowler Electro Wizard Lumberjack
Fire Spirit Zap Goblin Gang Bowler Ice Wizard Electro Wizard Lumberjack
Zap Fire Spirit Bowler Ice Wizard Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblin Gang Bowler Fire Spirit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Bowler Electro Wizard
Electro Wizard Zap Goblin Gang Bowler Lumberjack
Goblin Gang Lumberjack Zap Bowler Electro Wizard
Goblin Gang Bowler Lumberjack Zap Electro Wizard
Goblin Gang Bowler Lumberjack
Fire Spirit Zap Goblin Gang Ice Wizard Electro Wizard
Goblin Gang Bowler Ice Wizard Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard
Goblin Gang
Bowler Lumberjack
Zap Bowler Electro Wizard
Bowler Goblin Gang Lumberjack
Bowler
Goblin Gang Electro Wizard Zap Bowler Lumberjack
Bowler Zap Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Bowler Ice Wizard Electro Wizard
Fire Spirit Zap Bowler
Fire Spirit Zap Ice Wizard
Fire Spirit Bowler
Fire Spirit Zap Bowler Ice Wizard
Zap
Fire Spirit Goblin Gang Bowler Electro Wizard Lumberjack
Zap Bowler Electro Wizard
Fire Spirit Zap
Fire Spirit Bowler
Zap
Zap Bowler
Bowler
Fire Spirit Zap Bowler Electro Wizard
Fire Spirit Zap Bowler
Bowler
Bowler
Zap
Zap Fire Spirit Bowler Ice Wizard
Zap Bowler Ice Wizard Electro Wizard
Zap Bowler
Zap
Fire Spirit Zap Ice Wizard Electro Wizard
Zap Electro Wizard
Bowler
Zap
Zap Electro Wizard
Bowler
Zap Electro Wizard Fire Spirit Goblin Gang
Fire Spirit Zap Ice Wizard Electro Wizard
Goblin Gang Bowler Electro Wizard Lumberjack
Zap Bowler
Zap
Zap Goblin Gang Bowler Electro Wizard
Zap Electro Wizard
Zap Bowler Electro Wizard

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