My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Inferno Dragon
Giant Snowball
Minions Goblin Gang Inferno Dragon Lumberjack
Zap
Minions Goblin Gang Royal Giant Inferno Dragon
Barbarian Barrel
Goblin Gang Wizard Lumberjack
The Log
Goblin Gang Royal Giant Lumberjack
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Wizard Inferno Dragon Lumberjack
Fireball
Minions Goblin Gang Wizard Inferno Dragon Lumberjack
Poison
Minions Goblin Gang Wizard
Lightning
Wizard Inferno Dragon Lumberjack
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Fireball Inferno Dragon Lumberjack Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Minions Royal Giant Lumberjack
Minions
Royal Giant Zap Inferno Dragon Lumberjack
Goblin Gang
Royal Giant
Royal Giant
Minions Fireball Zap Goblin Gang Wizard Lumberjack
Fireball
Zap Royal Giant
Wizard
Royal Giant Lumberjack
Inferno Dragon
Minions
Lumberjack
Zap Minions Royal Giant Wizard

Defense Synergies 1 9

Zap
Fireball Minions Goblin Gang Inferno Dragon Lumberjack
Minions
Zap Lumberjack
Goblin Gang
Zap Inferno Dragon Lumberjack
Royal Giant
Fireball
Zap Lumberjack
Wizard
Lumberjack
Inferno Dragon
Zap Goblin Gang
Lumberjack
Zap Minions Goblin Gang Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard
Inferno Dragon Lumberjack Zap Minions Goblin Gang
Goblin Gang Lumberjack Minions Inferno Dragon
Inferno Dragon Lumberjack Minions Goblin Gang
Fireball Lumberjack
Goblin Gang Fireball Zap Minions Lumberjack
Minions Inferno Dragon Zap Goblin Gang Fireball Wizard
Zap Fireball
Inferno Dragon Minions Goblin Gang Lumberjack
Goblin Gang Lumberjack
Minions Goblin Gang Zap Fireball Wizard Lumberjack
Minions Inferno Dragon Zap Goblin Gang Fireball Wizard
Lumberjack Zap Minions Goblin Gang Fireball Wizard
Fireball Wizard Zap Minions Goblin Gang Lumberjack
Inferno Dragon Goblin Gang Lumberjack
Zap Goblin Gang Fireball Inferno Dragon Lumberjack
Wizard Minions Goblin Gang Fireball Lumberjack
Fireball Zap Minions Goblin Gang Wizard Lumberjack
Zap Wizard Minions Fireball Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Goblin Gang Wizard Minions Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Fireball
Fireball Zap Goblin Gang Wizard Inferno Dragon Lumberjack
Goblin Gang Lumberjack Zap Minions
Goblin Gang Lumberjack Zap Fireball
Goblin Gang Inferno Dragon Lumberjack
Fireball Wizard Zap Minions Goblin Gang
Goblin Gang Minions Fireball Lumberjack
Inferno Dragon Lumberjack
Zap Minions Fireball Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Minions Lumberjack
Zap Fireball
Goblin Gang Fireball Wizard Lumberjack
Wizard Fireball
Goblin Gang Zap Minions Fireball Inferno Dragon Lumberjack
Minions Zap Fireball Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Minions
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Minions Goblin Gang Fireball Lumberjack
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Minions Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Minions
Zap Fireball Wizard
Zap Fireball Wizard
Minions Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Inferno Dragon
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Minions Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Minions Goblin Gang Fireball
Fireball Zap Wizard
Fireball
Fireball Goblin Gang Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball
Zap Minions Goblin Gang Fireball
Zap Fireball
Zap Fireball

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