My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Elixir Collector Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Elite Barbarians
Giant Snowball
Bats Minions Musketeer Witch
Zap
Bats Minions Witch
Barbarian Barrel
Elite Barbarians Musketeer Witch
The Log
Elite Barbarians Musketeer Witch
Earthquake
Elixir Collector Witch
Arrows
Bats Minions Witch
Royal Delivery
Bats Minions Elite Barbarians Musketeer Witch
Fireball
Minions Elite Barbarians Musketeer Elixir Collector Witch
Poison
Bats Minions Musketeer Elixir Collector Witch
Lightning
Elite Barbarians Musketeer Elixir Collector Witch
Rocket
Elite Barbarians Musketeer Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Minions Musketeer Witch Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Minions

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Minions Elite Barbarians Rage
Zap
Elite Barbarians Bats Minions Musketeer Witch
Minions
Rage Bats Zap Elite Barbarians
Elite Barbarians
Zap Rage Bats Minions
Musketeer
Zap
Elixir Collector
Rage
Minions Elite Barbarians Witch Bats
Witch
Rage Zap

Defense Synergies 0 8

Bats
Zap Minions Musketeer
Zap
Bats Minions Elite Barbarians Musketeer Witch
Minions
Bats Zap Musketeer
Elite Barbarians
Zap
Musketeer
Bats Zap Minions
Elixir Collector
Rage
Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer
Elite Barbarians Bats Zap Minions Musketeer Witch
Witch Bats Minions Elite Barbarians Musketeer
Elite Barbarians Witch Bats Minions Musketeer
Elite Barbarians
Bats Zap Minions Musketeer
Bats Minions Musketeer Zap Witch
Zap Musketeer
Witch Minions Elite Barbarians Musketeer
Elite Barbarians Musketeer
Bats Minions Witch Zap Musketeer
Minions Musketeer Bats Zap Witch
Bats Zap Minions Elite Barbarians Musketeer Witch
Bats Zap Minions Witch
Elite Barbarians
Zap Elite Barbarians
Bats Minions Elite Barbarians Musketeer Witch
Bats Zap Minions Elite Barbarians Musketeer Witch
Zap Witch Bats Minions Musketeer
Elite Barbarians Musketeer
Bats Minions Elite Barbarians Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Witch
Zap Elite Barbarians Musketeer
Bats Zap Minions Elite Barbarians Musketeer Witch
Bats Zap Elite Barbarians Musketeer
Elite Barbarians Musketeer Witch
Bats Zap Minions Musketeer Witch
Bats Minions Elite Barbarians Musketeer Witch
Elite Barbarians
Zap Bats Minions Elite Barbarians Witch
Witch Musketeer
Bats Minions Elite Barbarians Musketeer Witch
Zap Elite Barbarians
Elite Barbarians Witch
Musketeer Witch
Elite Barbarians Witch Bats Zap Minions Musketeer
Bats Minions Zap Elite Barbarians Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer
Zap
Bats Zap Minions Musketeer Witch
Musketeer Witch
Zap
Zap
Bats Minions Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer
Elite Barbarians Musketeer
Minions Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer Witch
Musketeer
Bats Minions
Zap Musketeer
Zap Witch
Minions Musketeer
Musketeer
Zap Musketeer
Zap Witch
Witch
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer
Elite Barbarians Bats Zap Musketeer Witch
Zap Bats Minions Musketeer Witch
Elite Barbarians
Zap Musketeer
Zap
Zap Bats Minions Musketeer Witch
Zap Musketeer Witch
Musketeer
Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Bats Minions Elite Barbarians Musketeer Witch
Bats Zap Musketeer Witch
Zap Musketeer Witch

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