My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons X-Bow Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit
Zap
Skeletons Fire Spirit Inferno Tower X-Bow
Barbarian Barrel
Skeletons Fire Spirit Inferno Tower X-Bow Ice Wizard
The Log
Skeletons Fire Spirit Mini P.E.K.K.A X-Bow
Earthquake
Skeletons Inferno Tower X-Bow
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Mini P.E.K.K.A Ice Wizard
Fireball
Inferno Tower X-Bow Ice Wizard
Poison
Inferno Tower X-Bow Ice Wizard
Lightning
Mini P.E.K.K.A Inferno Tower X-Bow Ice Wizard
Rocket
Inferno Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Inferno Tower Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Ice Wizard Mini P.E.K.K.A Inferno Tower Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit The Log Ice Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Mini P.E.K.K.A X-Bow
Mini P.E.K.K.A
Fire Spirit X-Bow The Log Ice Wizard
Inferno Tower
Rocket
X-Bow
X-Bow
The Log Fire Spirit Mini P.E.K.K.A Rocket Ice Wizard
The Log
X-Bow Mini P.E.K.K.A
Ice Wizard
Mini P.E.K.K.A X-Bow

Defense Synergies 4 14

Skeletons
X-Bow Fire Spirit Mini P.E.K.K.A Inferno Tower The Log Ice Wizard
Fire Spirit
Skeletons Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A
The Log Skeletons Fire Spirit Ice Wizard
Inferno Tower
The Log Skeletons Fire Spirit X-Bow Ice Wizard
Rocket
The Log
X-Bow
Skeletons The Log Inferno Tower Ice Wizard
The Log
Mini P.E.K.K.A Inferno Tower X-Bow Skeletons Fire Spirit Rocket Ice Wizard
Ice Wizard
Skeletons Mini P.E.K.K.A Inferno Tower X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower X-Bow The Log
Mini P.E.K.K.A Inferno Tower Skeletons X-Bow The Log Ice Wizard
Mini P.E.K.K.A Inferno Tower Rocket Skeletons Fire Spirit Ice Wizard
Mini P.E.K.K.A Inferno Tower Skeletons Ice Wizard
Mini P.E.K.K.A Rocket X-Bow The Log
The Log Skeletons Fire Spirit X-Bow Ice Wizard
Inferno Tower Rocket Fire Spirit X-Bow Ice Wizard
Rocket Inferno Tower X-Bow The Log
Mini P.E.K.K.A Inferno Tower Skeletons X-Bow Ice Wizard
Skeletons Fire Spirit Mini P.E.K.K.A Inferno Tower Ice Wizard
Ice Wizard Skeletons X-Bow The Log
Inferno Tower Ice Wizard
Mini P.E.K.K.A Inferno Tower Skeletons Fire Spirit Rocket X-Bow The Log Ice Wizard
Fire Spirit Rocket Mini P.E.K.K.A X-Bow The Log
Mini P.E.K.K.A Inferno Tower X-Bow
Inferno Tower Rocket Mini P.E.K.K.A X-Bow The Log
Skeletons Mini P.E.K.K.A Inferno Tower X-Bow
Fire Spirit X-Bow The Log Ice Wizard
The Log Fire Spirit Ice Wizard
Mini P.E.K.K.A Inferno Tower
Fire Spirit Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Inferno Tower X-Bow
Mini P.E.K.K.A Rocket X-Bow The Log
Skeletons Mini P.E.K.K.A Inferno Tower Rocket The Log
Mini P.E.K.K.A Rocket Inferno Tower X-Bow The Log
Inferno Tower Skeletons Mini P.E.K.K.A
Fire Spirit Rocket Skeletons Ice Wizard
Mini P.E.K.K.A Rocket Skeletons Inferno Tower Ice Wizard
Mini P.E.K.K.A Inferno Tower
Rocket Skeletons Mini P.E.K.K.A Inferno Tower X-Bow The Log
Inferno Tower Skeletons
Mini P.E.K.K.A Inferno Tower
Rocket The Log
Mini P.E.K.K.A Rocket Skeletons Inferno Tower
Inferno Tower Skeletons Mini P.E.K.K.A Rocket X-Bow The Log
Mini P.E.K.K.A Inferno Tower The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket X-Bow The Log
X-Bow The Log Ice Wizard
Rocket X-Bow The Log
Rocket The Log
Rocket Fire Spirit The Log
Fire Spirit Rocket Ice Wizard
Fire Spirit The Log
X-Bow The Log Fire Spirit Ice Wizard
The Log X-Bow
Rocket Fire Spirit Mini P.E.K.K.A X-Bow
Rocket X-Bow The Log
Fire Spirit Rocket
Rocket Fire Spirit The Log
Rocket X-Bow
X-Bow The Log
Rocket X-Bow The Log
Rocket X-Bow The Log
Rocket
Mini P.E.K.K.A Rocket
Rocket Fire Spirit Mini P.E.K.K.A X-Bow The Log
Rocket Fire Spirit X-Bow The Log
Rocket X-Bow The Log
Rocket
Rocket X-Bow The Log
Rocket X-Bow The Log
The Log Fire Spirit Ice Wizard
X-Bow The Log Ice Wizard
X-Bow The Log
Rocket X-Bow The Log
Fire Spirit X-Bow Ice Wizard
Rocket
Mini P.E.K.K.A
Rocket X-Bow The Log
Rocket
Rocket The Log
Fire Spirit Rocket X-Bow
Rocket Fire Spirit Ice Wizard
The Log
Mini P.E.K.K.A Rocket
The Log
Rocket
Rocket The Log
Rocket
Rocket X-Bow The Log

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