My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Bats Goblin Gang Dart Goblin
Zap
Bats Goblin Gang Royal Giant Dart Goblin
Barbarian Barrel
Goblin Gang Elite Barbarians Dart Goblin Wizard
The Log
Goblin Gang Royal Giant Elite Barbarians Dart Goblin
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Elite Barbarians Dart Goblin Wizard
Fireball
Goblin Gang Elite Barbarians Dart Goblin Wizard
Poison
Bats Goblin Gang Dart Goblin Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Dart Goblin Freeze Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Dart Goblin

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Elite Barbarians
Zap
Elite Barbarians Bats Royal Giant Dart Goblin Freeze
Goblin Gang
Royal Giant Dart Goblin
Royal Giant
Bats Dart Goblin Zap Goblin Gang Elite Barbarians Wizard
Elite Barbarians
Zap Bats Royal Giant Dart Goblin Wizard
Dart Goblin
Royal Giant Zap Goblin Gang Elite Barbarians
Wizard
Royal Giant Elite Barbarians
Freeze
Zap

Defense Synergies 0 10

Bats
Zap Dart Goblin Freeze
Zap
Bats Goblin Gang Elite Barbarians Dart Goblin
Goblin Gang
Zap Dart Goblin
Royal Giant
Elite Barbarians
Zap Dart Goblin Wizard
Dart Goblin
Bats Zap Goblin Gang Elite Barbarians
Wizard
Elite Barbarians Freeze
Freeze
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard
Elite Barbarians Bats Zap Goblin Gang Dart Goblin
Goblin Gang Bats Elite Barbarians Dart Goblin Freeze
Elite Barbarians Bats Goblin Gang Dart Goblin
Elite Barbarians
Goblin Gang Freeze Bats Zap Dart Goblin
Bats Dart Goblin Zap Goblin Gang Wizard Freeze
Zap Dart Goblin
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Dart Goblin
Bats Goblin Gang Dart Goblin Zap Wizard Freeze
Bats Zap Goblin Gang Dart Goblin Wizard
Bats Zap Goblin Gang Elite Barbarians Wizard Freeze
Wizard Bats Zap Goblin Gang Dart Goblin Freeze
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Freeze
Wizard Bats Goblin Gang Elite Barbarians
Bats Zap Goblin Gang Elite Barbarians Dart Goblin Wizard
Zap Wizard Freeze Bats Dart Goblin
Elite Barbarians Dart Goblin
Goblin Gang Wizard Bats Elite Barbarians Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Wizard
Goblin Gang Bats Zap Elite Barbarians
Goblin Gang Bats Zap Elite Barbarians
Goblin Gang Elite Barbarians
Wizard Bats Zap Goblin Gang Dart Goblin Freeze
Goblin Gang Bats Elite Barbarians Dart Goblin
Elite Barbarians
Zap Freeze Bats Elite Barbarians
Goblin Gang Dart Goblin
Bats Elite Barbarians Dart Goblin
Zap Elite Barbarians
Elite Barbarians Goblin Gang Wizard
Wizard Dart Goblin
Goblin Gang Elite Barbarians Bats Zap Dart Goblin Freeze
Bats Zap Elite Barbarians Dart Goblin Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze
Zap Dart Goblin
Dart Goblin
Dart Goblin Freeze
Wizard Zap
Wizard Bats Zap Dart Goblin Freeze
Dart Goblin Wizard
Zap Dart Goblin Wizard Freeze
Zap Dart Goblin Wizard
Bats Goblin Gang Elite Barbarians
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Elite Barbarians Dart Goblin
Dart Goblin Freeze
Zap Elite Barbarians Dart Goblin
Zap Dart Goblin Wizard
Dart Goblin Wizard
Freeze
Bats
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Wizard
Zap
Zap Freeze Wizard
Zap Dart Goblin Wizard
Zap Wizard
Zap Dart Goblin
Elite Barbarians Bats Zap Dart Goblin Wizard
Zap Bats Dart Goblin Wizard Freeze
Elite Barbarians
Zap Dart Goblin Wizard
Zap Freeze
Wizard
Zap Bats Goblin Gang Dart Goblin Freeze
Zap Dart Goblin Wizard
Freeze
Goblin Gang Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap
Elite Barbarians Dart Goblin
Zap Bats Goblin Gang Elite Barbarians Dart Goblin Freeze
Bats Zap Dart Goblin
Zap Dart Goblin Freeze

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