My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Guards
Giant Snowball
Bats Guards
Zap
Bats Royal Giant Guards
Barbarian Barrel
Wizard Guards
The Log
Royal Giant Guards
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Wizard Guards Bowler
Fireball
Wizard Bowler
Poison
Bats Wizard Guards
Lightning
Wizard Bowler
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Tornado Fireball Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Guards Tornado

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Bowler
Zap
Fireball Tornado Bats Royal Giant Guards Bowler
Royal Giant
Bats Fireball Zap Wizard Guards Tornado Bowler
Fireball
Zap Royal Giant Tornado
Wizard
Tornado Royal Giant
Guards
Zap Royal Giant
Tornado
Zap Fireball Wizard Royal Giant Bowler
Bowler
Bats Zap Royal Giant Tornado

Defense Synergies 4 6

Bats
Zap Bowler
Zap
Fireball Bats Guards Tornado Bowler
Royal Giant
Fireball
Zap Tornado
Wizard
Tornado Guards
Guards
Zap Wizard
Tornado
Fireball Wizard Bowler Zap
Bowler
Tornado Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Wizard
Bats Zap
Tornado Bowler Bats
Bats Guards Bowler
Fireball Tornado Bowler
Fireball Tornado Bowler Bats Zap Guards
Bats Tornado Zap Fireball Wizard
Bowler Zap Fireball
Tornado
Guards Tornado Bowler
Bats Guards Zap Fireball Wizard Tornado Bowler
Bats Zap Fireball Wizard Tornado
Bowler Bats Zap Fireball Wizard Guards
Fireball Wizard Bowler Bats Zap Guards Tornado
Tornado Zap Fireball Bowler
Wizard Bats Fireball Tornado Bowler
Fireball Bats Zap Wizard Guards Tornado Bowler
Zap Wizard Tornado Bats Fireball Guards Bowler
Tornado
Wizard Bowler Bats Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball Bowler
Fireball Zap Wizard Bowler
Guards Bats Zap Bowler
Guards Bowler Bats Zap Fireball Tornado
Guards Bowler
Fireball Wizard Bats Zap Tornado
Guards Bats Fireball Bowler
Zap Bats Fireball Tornado
Guards
Bats Guards Bowler
Zap Fireball Guards Tornado Bowler
Bowler Fireball Wizard Guards
Wizard Fireball Bowler
Guards Bats Zap Fireball Tornado Bowler
Bats Bowler Zap Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap Tornado Bowler
Fireball
Fireball Guards
Fireball Wizard Zap Bowler
Fireball Wizard Bats Zap Tornado
Wizard Tornado Bowler
Fireball Zap Wizard Tornado Bowler
Fireball Zap Wizard Tornado
Bats Fireball Guards Tornado Bowler
Zap Fireball Wizard Tornado Bowler
Fireball Zap Wizard Tornado
Fireball Bowler
Fireball
Zap Fireball
Zap Fireball Wizard Bowler
Fireball Wizard Bowler
Fireball Tornado
Bats
Zap Fireball Wizard Bowler
Zap Fireball Wizard Tornado Bowler
Fireball Bowler
Fireball Wizard Tornado
Tornado Bowler
Zap Fireball
Zap Tornado Fireball Wizard Bowler
Fireball Zap Wizard Tornado Bowler
Fireball Zap Wizard Tornado Bowler
Fireball Zap Tornado
Bats Zap Fireball Wizard Tornado
Zap Bats Fireball Wizard Guards
Fireball Bowler
Zap Fireball Wizard
Zap Fireball
Fireball Wizard Bowler
Zap Bats Fireball Guards
Fireball Zap Wizard Tornado
Fireball
Fireball Wizard Bowler
Zap Fireball Wizard Bowler
Zap Fireball Tornado
Zap Bats Fireball Guards Tornado Bowler
Bats Zap Fireball Tornado
Zap Fireball Tornado Bowler

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