My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Barbarians Furnace
Zap
Minions Royal Giant Furnace
Barbarian Barrel
Barbarians Furnace Wizard
The Log
Barbarians Royal Giant Furnace
Earthquake
Barbarians Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Barbarians Wizard Bowler
Fireball
Minions Barbarians Furnace Wizard Bowler
Poison
Minions Barbarians Furnace Wizard
Lightning
Furnace Wizard Bowler
Rocket
Barbarians Furnace Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Tornado Furnace Barbarians Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Tornado Furnace

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Bowler
Minions
Royal Giant Bowler
Barbarians
Royal Giant
Arrows Minions Furnace Wizard Tornado Bowler
Furnace
Royal Giant Bowler
Wizard
Tornado Royal Giant
Tornado
Wizard Royal Giant Bowler
Bowler
Arrows Minions Royal Giant Furnace Tornado

Defense Synergies 2 8

Arrows
Barbarians Furnace Tornado Bowler
Minions
Bowler
Barbarians
Arrows Furnace
Royal Giant
Furnace
Arrows Barbarians Tornado Bowler
Wizard
Tornado
Tornado
Wizard Bowler Arrows Furnace
Bowler
Tornado Arrows Minions Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Wizard
Barbarians Minions Furnace
Barbarians Furnace Tornado Bowler Minions
Barbarians Minions Furnace Bowler
Arrows Barbarians Tornado Bowler
Arrows Tornado Bowler Minions Furnace
Minions Furnace Tornado Arrows Wizard
Bowler Arrows Barbarians
Barbarians Minions Furnace Tornado
Tornado Barbarians Bowler
Minions Barbarians Arrows Furnace Wizard Tornado Bowler
Arrows Minions Furnace Wizard Tornado
Barbarians Furnace Bowler Minions Wizard
Wizard Bowler Arrows Minions Barbarians Furnace Tornado
Barbarians Furnace
Barbarians Tornado Furnace Bowler
Barbarians Wizard Arrows Minions Furnace Tornado Bowler
Arrows Minions Barbarians Furnace Wizard Tornado Bowler
Arrows Furnace Wizard Tornado Minions Barbarians Bowler
Barbarians Tornado
Wizard Bowler Arrows Minions Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Furnace Bowler
Arrows Wizard Bowler
Barbarians Minions Furnace Bowler
Bowler Barbarians Tornado
Barbarians Bowler
Arrows Furnace Wizard Minions Tornado
Minions Barbarians Furnace Bowler
Barbarians
Minions Barbarians Tornado
Barbarians
Minions Barbarians Bowler
Arrows Barbarians Tornado Bowler
Barbarians Bowler Wizard
Wizard Barbarians Furnace Bowler
Barbarians Minions Furnace Tornado Bowler
Arrows Minions Bowler Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado Bowler
Arrows
Arrows Barbarians
Wizard Arrows Furnace Bowler
Arrows Wizard Minions Furnace Tornado
Arrows Furnace Wizard Tornado Bowler
Arrows Wizard Tornado Bowler
Arrows Wizard Tornado
Minions Tornado Bowler
Arrows Wizard Tornado Bowler
Arrows Wizard Tornado
Bowler
Arrows Minions
Arrows Furnace
Arrows Furnace Wizard Bowler
Arrows Furnace Wizard Bowler
Arrows Tornado
Minions
Arrows Wizard Bowler
Arrows Wizard Tornado Bowler
Minions Bowler
Arrows Wizard Tornado
Tornado Bowler
Arrows Barbarians
Arrows Tornado Furnace Wizard Bowler
Arrows Wizard Tornado Bowler
Arrows Wizard Tornado Bowler
Arrows Tornado
Arrows Furnace Wizard Tornado
Minions Wizard
Bowler
Arrows Wizard
Arrows
Arrows Wizard Bowler
Minions Barbarians
Arrows Wizard Tornado
Arrows
Wizard Bowler
Arrows Wizard Bowler
Arrows Tornado
Minions Tornado Bowler
Tornado
Tornado Bowler

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