My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Battle Ram Wizard Bowler Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Battle Ram Hog Rider Bandit
Giant Snowball
Skeletons Bats Battle Ram Hog Rider
Zap
Skeletons Bats Battle Ram Bandit
Barbarian Barrel
Skeletons Battle Ram Wizard Bandit
The Log
Skeletons Battle Ram Hog Rider Bandit
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Battle Ram Hog Rider Wizard Bowler Bandit
Fireball
Battle Ram Hog Rider Wizard Bowler Bandit
Poison
Bats Wizard
Lightning
Battle Ram Wizard Bowler Bandit
Rocket
Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Bandit Battle Ram Hog Rider Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Bandit

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Zap Battle Ram Bowler Bandit
Zap
Battle Ram Hog Rider Bats Bowler Bandit
Battle Ram
Zap Bandit Bats
Hog Rider
Bats Zap Wizard Bowler Bandit
Wizard
Hog Rider Bandit
Bowler
Bats Zap Hog Rider
Bandit
Battle Ram Bats Zap Hog Rider Wizard

Defense Synergies 0 12

Skeletons
Bats Zap Wizard Bowler Bandit
Bats
Skeletons Zap Bowler Bandit
Zap
Skeletons Bats Bowler Bandit
Battle Ram
Hog Rider
Wizard
Skeletons Bandit
Bowler
Skeletons Bats Zap Bandit
Bandit
Skeletons Bats Zap Wizard Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Wizard
Skeletons Bats Zap Bandit
Bowler Skeletons Bats Bandit
Skeletons Bats Bowler Bandit
Bowler
Bowler Skeletons Bats Zap Bandit
Bats Zap Wizard
Bowler Zap Bandit
Skeletons
Skeletons Bowler Bandit
Bats Skeletons Zap Wizard Bowler Bandit
Bats Zap Wizard
Bowler Skeletons Bats Zap Wizard Bandit
Wizard Bowler Bats Zap
Bandit
Zap Bowler Bandit
Wizard Skeletons Bats Bowler
Bats Zap Wizard Bowler Bandit
Zap Wizard Bats Bowler Bandit
Wizard Bowler Bats Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Bowler Bandit
Bandit Zap Wizard Bowler
Bandit Skeletons Bats Zap Bowler
Bowler Bats Zap Bandit
Skeletons Bowler Bandit
Wizard Skeletons Bats Zap
Skeletons Bats Bowler Bandit
Zap Skeletons Bats Bandit
Skeletons
Bats Bowler
Zap Bowler
Bowler Skeletons Wizard Bandit
Wizard Bowler
Skeletons Bats Zap Bowler
Bats Bowler Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bowler Bandit
Bandit
Wizard Zap Bowler
Wizard Bats Zap
Wizard Bowler
Zap Wizard Bowler
Zap Wizard Bandit
Bats Bowler
Zap Wizard Bowler Bandit
Zap Wizard
Bowler Bandit
Bandit
Zap
Zap Wizard Bowler Bandit
Wizard Bowler Bandit
Bats
Zap Wizard Bowler Bandit
Zap Wizard Bowler
Bowler
Wizard
Bowler
Zap
Zap Wizard Bowler
Zap Wizard Bowler Bandit
Zap Wizard Bowler Bandit
Zap Bandit
Bats Zap Wizard
Zap Bats Wizard
Bowler
Zap Wizard Bandit
Zap
Wizard Bowler
Zap Bats Bandit
Zap Wizard
Wizard Bowler
Zap Wizard Bowler
Zap
Zap Bats Bowler
Bats Zap
Zap Bowler Bandit

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