My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Mega Minion Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Skeleton
Giant Snowball
Bats Goblin Gang Tombstone Mega Minion Witch
Zap
Bats Goblin Gang Tombstone Witch
Barbarian Barrel
Goblin Gang Tombstone Witch Giant Skeleton
The Log
Goblin Gang Tombstone Witch Giant Skeleton
Earthquake
Goblin Gang Tombstone Witch
Arrows
Bats Goblin Gang Tombstone Witch
Royal Delivery
Bats Goblin Gang Mega Minion Witch Giant Skeleton
Fireball
Goblin Gang Tombstone Mega Minion Witch
Poison
Bats Goblin Gang Tombstone Mega Minion Witch
Lightning
Tombstone Mega Minion Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Mega Minion Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tombstone Mega Minion Tornado Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Tombstone

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Mega Minion
Zap
Mega Minion Tornado Bats Witch Giant Skeleton
Goblin Gang
Giant Skeleton
Tombstone
Mega Minion
Zap Bats Giant Skeleton
Tornado
Zap Witch Giant Skeleton
Witch
Zap Tornado Giant Skeleton
Giant Skeleton
Bats Zap Goblin Gang Mega Minion Tornado Witch

Defense Synergies 1 16

Bats
Zap Giant Skeleton
Zap
Mega Minion Bats Goblin Gang Tombstone Tornado Witch Giant Skeleton
Goblin Gang
Zap Tombstone Giant Skeleton
Tombstone
Zap Goblin Gang Mega Minion
Mega Minion
Zap Tombstone Tornado Witch Giant Skeleton
Tornado
Zap Mega Minion Witch Giant Skeleton
Witch
Zap Mega Minion Tornado Giant Skeleton
Giant Skeleton
Bats Zap Goblin Gang Mega Minion Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Mega Minion
Bats Zap Goblin Gang Tombstone Mega Minion Witch
Goblin Gang Tornado Witch Bats Tombstone Mega Minion Giant Skeleton
Witch Bats Goblin Gang Tombstone Mega Minion
Tombstone Tornado Giant Skeleton
Goblin Gang Tornado Bats Zap Mega Minion
Bats Mega Minion Tornado Zap Goblin Gang Tombstone Witch
Zap Giant Skeleton
Witch Goblin Gang Tombstone Tornado
Goblin Gang Tornado Giant Skeleton
Bats Goblin Gang Witch Zap Tombstone Mega Minion Tornado Giant Skeleton
Mega Minion Bats Zap Goblin Gang Tornado Witch
Tombstone Bats Zap Goblin Gang Witch Giant Skeleton
Bats Zap Goblin Gang Tombstone Mega Minion Tornado Witch
Goblin Gang Tombstone
Tornado Zap Goblin Gang
Bats Goblin Gang Tombstone Tornado Witch
Tombstone Bats Zap Goblin Gang Mega Minion Tornado Witch
Zap Tornado Witch Bats Tombstone Mega Minion Giant Skeleton
Tornado
Goblin Gang Bats Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tombstone Witch Giant Skeleton
Zap Goblin Gang Mega Minion
Goblin Gang Tombstone Giant Skeleton Bats Zap Witch
Goblin Gang Giant Skeleton Bats Zap Tornado
Giant Skeleton Goblin Gang Tombstone Witch
Bats Zap Goblin Gang Tornado Witch
Goblin Gang Bats Tombstone Mega Minion Witch Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Bats Tombstone Mega Minion Tornado Witch
Witch Goblin Gang Tombstone Mega Minion
Bats Tombstone Mega Minion Witch Giant Skeleton
Zap Tornado Giant Skeleton
Giant Skeleton Goblin Gang Tombstone Witch
Witch
Goblin Gang Tombstone Witch Bats Zap Mega Minion Tornado Giant Skeleton
Bats Zap Mega Minion Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Tornado
Giant Skeleton
Giant Skeleton
Zap
Bats Zap Mega Minion Tornado Witch
Tornado Witch
Zap Tornado
Zap Tornado
Bats Goblin Gang Tornado
Zap Tornado
Zap Tornado
Zap
Zap Witch
Tornado
Bats
Zap Mega Minion
Zap Tornado Witch
Giant Skeleton
Tornado
Tornado
Zap
Zap Tornado Witch
Mega Minion Witch
Zap Tornado Witch
Zap Tornado Witch
Zap Tornado
Bats Zap Tornado Witch
Zap Bats Mega Minion Witch
Mega Minion
Zap
Zap
Giant Skeleton
Zap Bats Goblin Gang Tombstone Witch
Zap Mega Minion Tornado Witch
Goblin Gang Mega Minion
Zap
Zap Tornado Giant Skeleton
Mega Minion
Zap Bats Goblin Gang Tornado Witch Giant Skeleton
Bats Zap Tornado Witch
Zap Tornado Witch Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: