My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Valkyrie Wizard Electro Wizard
The Log
Earthquake
Arrows
Minions
Royal Delivery
Minions Valkyrie Wizard Electro Wizard
Fireball
Minions Wizard Electro Wizard
Poison
Minions Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Tornado Fireball Valkyrie Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Minions Tornado

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Valkyrie
Fireball
Tornado The Log Electro Wizard
Valkyrie
Minions Wizard Tornado Electro Wizard
Wizard
Tornado Valkyrie Rage
Rage
Minions Wizard Electro Wizard
Tornado
Fireball Wizard Valkyrie The Log
The Log
Fireball Tornado
Electro Wizard
Fireball Valkyrie Rage

Defense Synergies 4 13

Minions
Valkyrie The Log Electro Wizard
Fireball
Tornado The Log Valkyrie Electro Wizard
Valkyrie
Minions Fireball Wizard Tornado The Log Electro Wizard
Wizard
Tornado Valkyrie The Log Electro Wizard
Rage
Tornado
Fireball Wizard Valkyrie The Log Electro Wizard
The Log
Fireball Minions Valkyrie Wizard Tornado Electro Wizard
Electro Wizard
Minions Fireball Valkyrie Wizard Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Wizard The Log Electro Wizard
Minions Valkyrie The Log Electro Wizard
Tornado Minions Valkyrie Electro Wizard
Minions Valkyrie Electro Wizard
Fireball Valkyrie Tornado The Log
Fireball Tornado The Log Minions Valkyrie Electro Wizard
Minions Tornado Electro Wizard Fireball Wizard
Fireball Valkyrie The Log Electro Wizard
Minions Tornado
Tornado Valkyrie Electro Wizard
Minions Valkyrie Electro Wizard Fireball Wizard Tornado The Log
Minions Fireball Wizard Tornado Electro Wizard
Minions Fireball Valkyrie Wizard The Log Electro Wizard
Fireball Valkyrie Wizard Minions Tornado The Log Electro Wizard
Electro Wizard
Tornado Fireball The Log Electro Wizard
Wizard Minions Fireball Valkyrie Tornado Electro Wizard
Fireball Minions Valkyrie Wizard Tornado The Log Electro Wizard
Valkyrie Wizard Tornado The Log Minions Fireball Electro Wizard
Tornado Electro Wizard
Valkyrie Wizard Minions Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Electro Wizard
Fireball Electro Wizard Valkyrie Wizard The Log
Minions Valkyrie The Log Electro Wizard
Valkyrie Fireball Tornado The Log Electro Wizard
Valkyrie
Fireball Wizard Minions Tornado Electro Wizard
Minions Fireball Valkyrie Electro Wizard
Valkyrie
Electro Wizard Minions Fireball Valkyrie Tornado The Log
Minions Valkyrie
Fireball Valkyrie Tornado The Log Electro Wizard
Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Electro Wizard Minions Fireball Valkyrie Tornado The Log
Minions Valkyrie Fireball Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Tornado The Log Electro Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard Minions Tornado
Wizard Tornado The Log
Fireball The Log Wizard Tornado
Fireball The Log Wizard Tornado
Minions Fireball Tornado Electro Wizard
Fireball Valkyrie Wizard Tornado The Log Electro Wizard
Fireball Wizard Tornado
Fireball The Log
Minions Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Minions
Fireball Wizard The Log Electro Wizard
Fireball Valkyrie Wizard Tornado The Log
Minions Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Valkyrie Wizard
Fireball The Log Wizard Tornado Electro Wizard
Fireball Wizard Tornado The Log
Fireball Tornado The Log
Fireball Wizard Tornado Electro Wizard
Electro Wizard Minions Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball Electro Wizard
Fireball Wizard The Log
Electro Wizard Minions Fireball
Fireball Wizard Tornado Electro Wizard
The Log Fireball
Fireball Valkyrie Wizard Electro Wizard
The Log Fireball Wizard
Fireball Tornado
Minions Fireball Tornado The Log Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: