My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Lumberjack
Zap
Inferno Tower Prince
Barbarian Barrel
Inferno Tower Lumberjack
The Log
Prince Lumberjack
Earthquake
Inferno Tower
Arrows
Royal Delivery
Prince Lumberjack
Fireball
Inferno Tower Lumberjack
Poison
Inferno Tower
Lightning
Inferno Tower Prince Lumberjack
Rocket
Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado Poison Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Poison Lumberjack Inferno Tower Prince Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Poison

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Prince Poison The Log Lumberjack
Inferno Tower
Tornado
Zap Poison The Log
Poison
Zap Tornado Prince The Log
Prince
Zap Poison Lightning The Log Lumberjack
Lightning
Prince
The Log
Zap Tornado Poison Prince Lumberjack
Lumberjack
Zap Prince The Log

Defense Synergies 2 16

Zap
Inferno Tower Tornado Poison Prince The Log Lumberjack
Inferno Tower
The Log Zap Tornado Poison Prince Lumberjack
Tornado
Zap Inferno Tower Poison Prince The Log
Poison
Zap Inferno Tower Tornado The Log
Prince
The Log Zap Inferno Tower Tornado
Lightning
The Log
The Log
Inferno Tower Prince Zap Tornado Poison Lightning Lumberjack
Lumberjack
Zap Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Inferno Tower The Log
Inferno Tower Lumberjack Zap Prince The Log
Inferno Tower Tornado Prince Lumberjack Lightning
Inferno Tower Prince Lumberjack
Lightning Tornado Poison Prince The Log Lumberjack
Tornado The Log Zap Lumberjack
Inferno Tower Tornado Lightning Zap Poison
Lightning Zap Inferno Tower Poison The Log
Inferno Tower Tornado Prince Lumberjack
Tornado Inferno Tower Prince Lumberjack
Poison Zap Tornado The Log Lumberjack
Inferno Tower Zap Tornado Poison
Inferno Tower Prince Lumberjack Zap Lightning The Log
Zap Tornado Poison Prince The Log Lumberjack
Inferno Tower Prince Lumberjack
Inferno Tower Tornado Zap Prince Lightning The Log Lumberjack
Inferno Tower Tornado Poison Prince Lumberjack
Zap Tornado Prince The Log Lumberjack
Zap Tornado Poison The Log Lumberjack
Inferno Tower Tornado Prince Lumberjack
Poison Prince The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Inferno Tower Prince
Poison Zap Prince Lightning The Log Lumberjack
Lumberjack Zap Inferno Tower Prince Lightning The Log
Prince Lightning Lumberjack Zap Inferno Tower Tornado The Log
Inferno Tower Prince Lumberjack
Poison Zap Tornado
Prince Inferno Tower Lightning Lumberjack
Inferno Tower Prince Lumberjack
Zap Lightning Inferno Tower Tornado Poison Prince The Log
Inferno Tower
Inferno Tower Prince Lumberjack
Lightning Zap Tornado Poison Prince The Log
Prince Lightning Inferno Tower Lumberjack
Inferno Tower Zap Tornado Poison Prince Lightning The Log Lumberjack
Poison Zap Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning The Log
Poison Zap Tornado The Log
Lightning Poison The Log
Lightning Poison Prince The Log
Poison Zap The Log
Poison Zap Tornado
Tornado Poison The Log
Poison The Log Zap Tornado Lightning
Poison The Log Zap Tornado Lightning
Lightning Tornado Poison Prince Lumberjack
Poison Lightning Zap Tornado Prince The Log
Poison Lightning Zap Tornado
Poison Lightning The Log
Lightning Poison
Lightning Zap Poison Prince The Log
Lightning Zap Poison The Log
Lightning Poison The Log
Lightning Tornado Poison
Lightning
Lightning Zap Poison Prince The Log
Lightning Zap Tornado Poison The Log
Lightning Poison Prince The Log
Lightning Tornado Poison
Tornado Prince Lightning The Log
Lightning Zap Poison The Log
Zap Tornado Poison The Log
Poison The Log Zap Tornado Lightning
Lightning Zap Tornado Poison Prince The Log
Poison Lightning Zap Tornado The Log
Poison Lightning Zap Tornado
Zap Lightning Poison
Lightning
Poison Lightning Zap The Log
Zap Lightning Poison
Prince
Poison Lightning The Log
Zap Lightning Prince
Poison Lightning Zap Tornado
The Log
Poison Lightning Prince Lumberjack
The Log Zap Poison Lightning
Lightning Zap Tornado Poison
Prince
Zap Tornado Poison Lightning The Log
Zap Tornado Poison Lightning
Poison Lightning Zap Tornado Prince The Log

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