My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Flying Machine P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Tombstone Flying Machine Graveyard
Zap
Tombstone Flying Machine Graveyard
Barbarian Barrel
Tombstone Ice Wizard Graveyard
The Log
Tombstone Graveyard
Earthquake
Tombstone Graveyard
Arrows
Tombstone Flying Machine Graveyard
Royal Delivery
Flying Machine P.E.K.K.A Ice Wizard Graveyard
Fireball
Tombstone Flying Machine Ice Wizard
Poison
Tombstone Flying Machine Ice Wizard Graveyard
Lightning
Tombstone Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Tornado Ice Wizard Fireball Flying Machine Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Tombstone Tornado Ice Wizard

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado P.E.K.K.A Graveyard Flying Machine Ice Wizard
Tombstone
Fireball
Zap Tornado Graveyard
Flying Machine
Zap P.E.K.K.A Graveyard
Tornado
Zap Fireball P.E.K.K.A Ice Wizard Graveyard
P.E.K.K.A
Zap Tornado Flying Machine Ice Wizard Graveyard
Ice Wizard
Zap Tornado P.E.K.K.A Graveyard
Graveyard
Zap Fireball Flying Machine Tornado P.E.K.K.A Ice Wizard

Defense Synergies 4 12

Zap
Fireball Tombstone Flying Machine Tornado P.E.K.K.A Ice Wizard
Tombstone
Zap Fireball Flying Machine Ice Wizard
Fireball
Zap Tornado Tombstone Ice Wizard
Flying Machine
Zap Tombstone P.E.K.K.A Ice Wizard
Tornado
Fireball P.E.K.K.A Ice Wizard Zap
P.E.K.K.A
Tornado Zap Flying Machine Ice Wizard
Ice Wizard
Tornado Zap Tombstone Fireball Flying Machine P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Fireball Flying Machine
P.E.K.K.A Zap Tombstone Flying Machine Ice Wizard
Tornado P.E.K.K.A Tombstone Ice Wizard
P.E.K.K.A Tombstone Ice Wizard
Tombstone Fireball Tornado P.E.K.K.A
Fireball Tornado Zap Flying Machine Ice Wizard
Tornado Zap Tombstone Fireball Flying Machine Ice Wizard
Zap Fireball Flying Machine P.E.K.K.A
P.E.K.K.A Tombstone Tornado Ice Wizard
Tornado Ice Wizard
Ice Wizard Zap Tombstone Fireball Flying Machine Tornado
Zap Fireball Flying Machine Tornado Ice Wizard
Tombstone P.E.K.K.A Zap Fireball Flying Machine Ice Wizard
Fireball Zap Tombstone Tornado P.E.K.K.A
P.E.K.K.A Tombstone
Tornado Zap Fireball P.E.K.K.A
Tombstone Fireball Tornado P.E.K.K.A
Tombstone Fireball Zap Flying Machine Tornado Ice Wizard
Zap Tornado Tombstone Fireball Flying Machine Ice Wizard
P.E.K.K.A Tornado
Fireball Flying Machine P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Fireball P.E.K.K.A
Fireball Zap Flying Machine
Tombstone P.E.K.K.A Zap
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Tombstone
Fireball Zap Flying Machine Tornado Ice Wizard
P.E.K.K.A Tombstone Fireball Flying Machine Ice Wizard
P.E.K.K.A
Zap P.E.K.K.A Tombstone Fireball Flying Machine Tornado
P.E.K.K.A Tombstone
P.E.K.K.A Tombstone Flying Machine
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Tombstone Fireball
Fireball Flying Machine
Tombstone Zap Fireball Flying Machine Tornado P.E.K.K.A
Zap Fireball Flying Machine P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Zap Flying Machine Tornado Ice Wizard
Fireball Flying Machine
Fireball Flying Machine
Fireball Zap
Fireball Zap Flying Machine Tornado Ice Wizard
Flying Machine Tornado
Fireball Zap Flying Machine Tornado Ice Wizard
Fireball Zap Flying Machine Tornado
Fireball Tornado
Zap Fireball Flying Machine Tornado
Fireball Zap Flying Machine Tornado
Flying Machine Fireball
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Fireball Flying Machine
Fireball Tornado
Zap Fireball Flying Machine
Zap Fireball Flying Machine Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball Flying Machine
Zap Tornado Fireball Ice Wizard
Fireball Zap Flying Machine Tornado Ice Wizard
Fireball Zap Flying Machine Tornado
Fireball Zap Tornado
Zap Fireball Flying Machine Tornado Ice Wizard
Zap Fireball Flying Machine
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Tombstone Fireball Flying Machine
Fireball Zap Flying Machine Tornado Ice Wizard
Fireball
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Tornado
Flying Machine P.E.K.K.A
Zap Fireball Flying Machine Tornado
Zap Fireball Flying Machine Tornado
Zap Fireball Flying Machine Tornado

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