My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Mortar
Barbarian Barrel
Knight Mortar Tesla Valkyrie Ice Wizard
The Log
Earthquake
Mortar Tesla
Arrows
Bats
Royal Delivery
Bats Knight Valkyrie Ice Wizard
Fireball
Mortar Tesla Ice Wizard
Poison
Bats Mortar Ice Wizard
Lightning
Knight Mortar Tesla Valkyrie Ice Wizard
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Ice Wizard Mortar Tesla Fireball Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Ice Wizard

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Zap Mortar
Zap
Fireball Bats Knight Mortar Valkyrie Ice Wizard
Knight
Bats Mortar Zap Fireball Ice Wizard
Mortar
Knight Bats Zap Fireball
Tesla
Fireball
Zap Knight Mortar
Valkyrie
Bats Zap
Ice Wizard
Zap Knight

Defense Synergies 4 21

Bats
Knight Zap Mortar Tesla Valkyrie Ice Wizard
Zap
Fireball Bats Knight Mortar Tesla Valkyrie Ice Wizard
Knight
Bats Tesla Ice Wizard Zap Mortar Fireball
Mortar
Bats Zap Knight Tesla Fireball Valkyrie Ice Wizard
Tesla
Knight Bats Zap Mortar Fireball Valkyrie
Fireball
Zap Knight Mortar Tesla Valkyrie Ice Wizard
Valkyrie
Bats Zap Mortar Tesla Fireball Ice Wizard
Ice Wizard
Knight Bats Zap Mortar Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Tesla Fireball Valkyrie
Bats Zap Knight Mortar Tesla Valkyrie Ice Wizard
Mortar Tesla Bats Knight Valkyrie Ice Wizard
Tesla Bats Knight Mortar Valkyrie Ice Wizard
Fireball Valkyrie
Fireball Bats Zap Tesla Valkyrie Ice Wizard
Bats Tesla Zap Mortar Fireball Ice Wizard
Zap Tesla Fireball Valkyrie
Tesla Mortar Ice Wizard
Knight Tesla Valkyrie Ice Wizard
Bats Valkyrie Ice Wizard Zap Knight Tesla Fireball
Tesla Bats Zap Fireball Ice Wizard
Mortar Tesla Bats Zap Knight Fireball Valkyrie Ice Wizard
Fireball Valkyrie Bats Zap Mortar Tesla
Knight Mortar Tesla
Zap Mortar Tesla Fireball
Tesla Bats Knight Mortar Fireball Valkyrie
Mortar Tesla Fireball Bats Zap Knight Valkyrie Ice Wizard
Zap Mortar Valkyrie Bats Knight Tesla Fireball Ice Wizard
Mortar Tesla
Valkyrie Bats Knight Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Tesla Fireball
Fireball Zap Knight Mortar Tesla Valkyrie
Bats Zap Knight Valkyrie
Valkyrie Bats Zap Knight Tesla Fireball
Knight Tesla Valkyrie
Fireball Bats Zap Tesla Ice Wizard
Bats Knight Tesla Fireball Valkyrie Ice Wizard
Knight Tesla Valkyrie
Zap Bats Knight Mortar Fireball Valkyrie
Tesla
Bats Knight Tesla Valkyrie
Zap Fireball Valkyrie
Knight Tesla Fireball Valkyrie
Tesla Fireball Valkyrie
Tesla Bats Zap Knight Mortar Fireball Valkyrie
Bats Valkyrie Zap Tesla Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar Valkyrie
Mortar Fireball Zap Ice Wizard
Fireball
Knight Fireball Valkyrie
Fireball Zap Mortar Valkyrie
Fireball Bats Zap Ice Wizard
Mortar
Fireball Zap Ice Wizard
Fireball Zap Mortar
Bats Fireball
Zap Knight Mortar Fireball Valkyrie
Fireball Zap
Knight Mortar Fireball
Mortar Fireball
Zap Mortar Fireball
Zap Mortar Fireball
Mortar Fireball
Mortar Fireball
Bats
Zap Mortar Fireball
Zap Mortar Fireball Valkyrie
Fireball
Fireball
Zap Mortar Fireball
Zap Mortar Fireball Valkyrie Ice Wizard
Mortar Fireball Zap Ice Wizard
Fireball Zap Mortar
Fireball Zap Mortar
Bats Zap Fireball Ice Wizard
Zap Bats Fireball
Fireball
Zap Mortar Fireball
Zap Fireball
Fireball
Zap Bats Fireball
Fireball Zap Ice Wizard
Fireball
Fireball Knight Valkyrie
Zap Mortar Fireball
Zap Fireball
Zap Bats Fireball
Bats Zap Fireball
Zap Mortar Fireball

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