My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Clone Sparky
Giant Snowball
Fire Spirit Spear Goblins Bats Goblin Gang Clone
Zap
Fire Spirit Spear Goblins Bats Goblin Gang Clone Sparky
Barbarian Barrel
Fire Spirit Spear Goblins Goblin Gang Clone Sparky
The Log
Fire Spirit Spear Goblins Goblin Gang Clone Sparky
Earthquake
Spear Goblins Goblin Gang Clone
Arrows
Fire Spirit Spear Goblins Bats Goblin Gang Clone
Royal Delivery
Fire Spirit Spear Goblins Bats Goblin Gang Clone Sparky
Fireball
Goblin Gang Clone Sparky
Poison
Spear Goblins Bats Goblin Gang Clone Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Arrows Clone Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bats Arrows Goblin Gang Clone Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Bats Arrows

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Golem Sparky
Spear Goblins
Goblin Gang Golem Sparky
Bats
Clone Golem Sparky
Arrows
Golem Sparky
Goblin Gang
Spear Goblins Clone Golem Sparky
Clone
Golem Bats Goblin Gang Sparky
Golem
Arrows Clone Fire Spirit Spear Goblins Bats Goblin Gang Sparky
Sparky
Arrows Fire Spirit Spear Goblins Bats Goblin Gang Clone Golem

Defense Synergies 0 8

Fire Spirit
Spear Goblins Sparky
Spear Goblins
Fire Spirit Bats Arrows Goblin Gang
Bats
Spear Goblins Sparky
Arrows
Spear Goblins Sparky
Goblin Gang
Spear Goblins Sparky
Clone
Golem
Sparky
Fire Spirit Bats Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Sparky
Sparky Bats Goblin Gang
Goblin Gang Sparky Fire Spirit Bats
Sparky Bats Goblin Gang
Arrows Sparky
Arrows Goblin Gang Fire Spirit Spear Goblins Bats
Bats Fire Spirit Spear Goblins Arrows Goblin Gang
Arrows Sparky
Sparky Goblin Gang
Goblin Gang Fire Spirit Spear Goblins Sparky
Bats Goblin Gang Spear Goblins Arrows
Arrows Spear Goblins Bats Goblin Gang
Sparky Fire Spirit Bats Goblin Gang
Fire Spirit Sparky Bats Arrows Goblin Gang
Sparky Goblin Gang
Goblin Gang Sparky
Sparky Bats Arrows Goblin Gang
Fire Spirit Arrows Spear Goblins Bats Goblin Gang
Arrows Fire Spirit Spear Goblins Bats
Sparky
Goblin Gang Fire Spirit Spear Goblins Bats Arrows Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Sparky
Arrows Goblin Gang
Goblin Gang Spear Goblins Bats Sparky
Goblin Gang Bats Sparky
Goblin Gang Sparky
Fire Spirit Arrows Bats Goblin Gang
Goblin Gang Sparky Spear Goblins Bats
Sparky
Spear Goblins Bats Sparky
Goblin Gang Sparky
Bats Sparky
Arrows
Goblin Gang Sparky
Sparky
Goblin Gang Sparky Spear Goblins Bats
Bats Arrows Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows
Arrows Sparky
Arrows Sparky
Fire Spirit Arrows Sparky
Arrows Fire Spirit Spear Goblins Bats
Fire Spirit Arrows Sparky
Arrows Fire Spirit
Arrows
Fire Spirit Bats Goblin Gang Sparky
Arrows Sparky
Fire Spirit Arrows
Fire Spirit Sparky
Arrows
Arrows Sparky
Spear Goblins Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Sparky
Fire Spirit Arrows Sparky
Fire Spirit Arrows
Sparky
Arrows
Sparky
Arrows
Arrows Fire Spirit Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Fire Spirit Bats Arrows Sparky
Bats
Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Fire Spirit Spear Goblins Bats Goblin Gang
Fire Spirit Arrows
Arrows
Goblin Gang Sparky
Arrows
Arrows Sparky
Sparky
Bats Goblin Gang Sparky
Bats
Sparky

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