My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Three Musketeers Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Three Musketeers
Giant Snowball
Skeletons Hog Rider Three Musketeers
Zap
Skeletons Three Musketeers
Barbarian Barrel
Skeletons Knight Three Musketeers Executioner
The Log
Skeletons Hog Rider Three Musketeers
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Knight Hog Rider Three Musketeers Executioner
Fireball
Hog Rider Three Musketeers Executioner
Poison
Three Musketeers Executioner
Lightning
Knight Three Musketeers Executioner
Rocket
Hog Rider Three Musketeers Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Knight Tornado Hog Rider Executioner Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Knight

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Hog Rider Tornado Knight Three Musketeers Executioner The Log
Knight
Hog Rider Three Musketeers Executioner Zap The Log
Hog Rider
Zap Knight The Log Three Musketeers Tornado Executioner
Three Musketeers
Knight Zap Hog Rider Tornado The Log
Tornado
Zap Executioner Hog Rider Three Musketeers The Log
Executioner
Knight Tornado Zap Hog Rider The Log
The Log
Hog Rider Zap Knight Three Musketeers Tornado Executioner

Defense Synergies 2 17

Skeletons
Zap Knight Tornado Executioner The Log
Zap
Skeletons Knight Three Musketeers Tornado Executioner The Log
Knight
Executioner Skeletons Zap Three Musketeers Tornado The Log
Hog Rider
Three Musketeers
Zap Knight Tornado The Log
Tornado
Executioner Skeletons Zap Knight Three Musketeers The Log
Executioner
Knight Tornado Skeletons Zap The Log
The Log
Skeletons Zap Knight Three Musketeers Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner The Log
Skeletons Zap Knight Three Musketeers Executioner The Log
Three Musketeers Tornado Skeletons Knight Executioner
Three Musketeers Skeletons Knight
Tornado The Log
Tornado The Log Skeletons Zap Executioner
Three Musketeers Tornado Zap Executioner
Zap The Log
Three Musketeers Skeletons Tornado
Knight Tornado Skeletons
Executioner Skeletons Zap Knight Tornado The Log
Three Musketeers Executioner Zap Tornado
Skeletons Zap Knight Three Musketeers The Log
Three Musketeers Executioner Zap Tornado The Log
Knight Three Musketeers
Tornado Zap Three Musketeers The Log
Three Musketeers Skeletons Knight Tornado Executioner
Zap Knight Three Musketeers Tornado Executioner The Log
Zap Tornado Executioner The Log Knight
Three Musketeers Tornado
Knight Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap
Zap Knight Executioner The Log
Skeletons Zap Knight The Log
Zap Knight Tornado The Log
Skeletons Knight Three Musketeers Executioner
Executioner Skeletons Zap Three Musketeers Tornado
Skeletons Knight
Knight
Zap Skeletons Knight Tornado The Log
Skeletons Three Musketeers
Knight
Zap Tornado The Log
Skeletons Knight Three Musketeers Executioner
Three Musketeers Executioner
Skeletons Zap Knight Three Musketeers Tornado Executioner The Log
Executioner Zap The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap Tornado Executioner The Log
The Log
Knight The Log
Executioner Zap The Log
Executioner Zap Tornado
Tornado Executioner The Log
The Log Zap Tornado Executioner
The Log Zap Tornado
Three Musketeers Tornado
Zap Knight Tornado The Log
Zap Tornado Executioner
Knight Three Musketeers Executioner The Log
Zap The Log
Zap Three Musketeers Executioner The Log
Three Musketeers Executioner The Log
Three Musketeers Tornado
Zap Three Musketeers Executioner The Log
Zap Tornado The Log
The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Executioner
The Log Zap Tornado Executioner
Zap Tornado The Log
Zap Tornado The Log
Zap Tornado Executioner
Zap
Zap The Log
Zap
The Log
Zap
Zap Three Musketeers Tornado Executioner
The Log
Knight Three Musketeers Executioner
The Log Zap Executioner
Zap Tornado
Three Musketeers Executioner
Zap Tornado The Log
Zap Tornado Executioner
Zap Tornado Executioner The Log

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