My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Graveyard
Giant Snowball
Hog Rider Skeleton Army Baby Dragon Witch Graveyard
Zap
Skeleton Army Witch Graveyard
Barbarian Barrel
Knight Skeleton Army Witch Graveyard
The Log
Hog Rider Skeleton Army Witch Graveyard
Earthquake
Hog Rider Skeleton Army Witch Graveyard
Arrows
Skeleton Army Witch Graveyard
Royal Delivery
Knight Hog Rider Skeleton Army Baby Dragon Witch Graveyard
Fireball
Hog Rider Skeleton Army Baby Dragon Witch
Poison
Skeleton Army Witch Graveyard
Lightning
Knight Baby Dragon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Army Tornado Hog Rider Baby Dragon Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Skeleton Army Tornado

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Graveyard Witch The Log
Hog Rider
Knight The Log Tornado Baby Dragon Witch Graveyard
Skeleton Army
Tornado
Baby Dragon Hog Rider Witch The Log Graveyard
Baby Dragon
Knight Tornado Graveyard Hog Rider Witch
Witch
Knight Hog Rider Tornado Baby Dragon Graveyard
The Log
Hog Rider Knight Tornado Graveyard
Graveyard
Knight Baby Dragon Hog Rider Tornado Witch The Log

Defense Synergies 0 12

Knight
Skeleton Army Tornado Baby Dragon Witch The Log
Hog Rider
Skeleton Army
Knight The Log
Tornado
Knight Baby Dragon Witch The Log
Baby Dragon
Knight Tornado Witch The Log
Witch
Knight Tornado Baby Dragon The Log
The Log
Knight Skeleton Army Tornado Baby Dragon Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon The Log
Skeleton Army Knight Witch The Log
Skeleton Army Tornado Witch Knight
Skeleton Army Witch Knight
Skeleton Army Tornado The Log
Skeleton Army Tornado The Log Baby Dragon
Tornado Baby Dragon Witch
Baby Dragon The Log
Witch Skeleton Army Tornado
Knight Skeleton Army Tornado
Skeleton Army Witch Knight Tornado Baby Dragon The Log
Tornado Baby Dragon Witch
Skeleton Army Knight Witch The Log
Skeleton Army Tornado Baby Dragon Witch The Log
Skeleton Army Knight
Skeleton Army Tornado The Log
Knight Skeleton Army Tornado Witch
Knight Skeleton Army Tornado Baby Dragon Witch The Log
Tornado Baby Dragon Witch The Log Knight
Tornado
Skeleton Army Knight Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Witch
Knight Baby Dragon The Log
Skeleton Army Knight Witch The Log
Skeleton Army Knight Tornado The Log
Knight Skeleton Army Witch
Tornado Baby Dragon Witch
Skeleton Army Knight Witch
Knight Skeleton Army
Knight Skeleton Army Tornado Baby Dragon Witch The Log
Witch Skeleton Army
Knight Witch
Skeleton Army Tornado The Log
Skeleton Army Knight Witch
Skeleton Army Baby Dragon Witch
Skeleton Army Witch Knight Tornado Baby Dragon The Log
Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log
Tornado Baby Dragon The Log
Baby Dragon The Log
Knight The Log
Baby Dragon The Log
Tornado Baby Dragon Witch
Tornado Baby Dragon Witch The Log
The Log Tornado Baby Dragon
The Log Tornado
Tornado
Knight Tornado The Log
Tornado Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log
Tornado
Baby Dragon The Log
Tornado Baby Dragon Witch The Log
Baby Dragon The Log
Tornado
Tornado The Log
Baby Dragon The Log
Tornado The Log Baby Dragon Witch
Witch
The Log Tornado Baby Dragon Witch
Tornado Baby Dragon Witch The Log
Tornado Baby Dragon The Log
Tornado Baby Dragon Witch
Witch
The Log
The Log
Skeleton Army Witch
Tornado Baby Dragon Witch
The Log
Knight Baby Dragon
The Log Baby Dragon
Tornado
Tornado Baby Dragon Witch The Log
Tornado Witch
Tornado Baby Dragon Witch The Log

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