My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mega Minion Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Minion Baby Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Lava Hound
Giant Snowball
Mega Minion Baby Dragon Inferno Dragon Lava Hound
Zap
Inferno Dragon Lava Hound
Barbarian Barrel
Tesla
The Log
Earthquake
Tesla
Arrows
Lava Hound
Royal Delivery
Mega Minion Baby Dragon Inferno Dragon Lava Hound
Fireball
Tesla Mega Minion Baby Dragon Inferno Dragon Lava Hound
Poison
Mega Minion Lava Hound
Lightning
Tesla Mega Minion Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Rage Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Mega Minion Tesla Fireball Baby Dragon Inferno Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Mega Minion Tesla

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Lava Hound Mega Minion
Tesla
Mega Minion
Lava Hound Arrows Fireball Baby Dragon
Fireball
Arrows Lava Hound Mega Minion Baby Dragon
Rage
Baby Dragon
Lava Hound Mega Minion Fireball Inferno Dragon
Inferno Dragon
Lava Hound Baby Dragon
Lava Hound
Arrows Mega Minion Fireball Baby Dragon Inferno Dragon

Defense Synergies 0 9

Arrows
Tesla Mega Minion Fireball
Tesla
Arrows Mega Minion Fireball Baby Dragon Inferno Dragon
Mega Minion
Arrows Tesla Baby Dragon
Fireball
Arrows Tesla
Rage
Baby Dragon
Tesla Mega Minion Inferno Dragon
Inferno Dragon
Tesla Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Mega Minion Fireball Baby Dragon
Inferno Dragon Tesla Mega Minion
Tesla Mega Minion Inferno Dragon
Tesla Inferno Dragon Mega Minion
Arrows Fireball
Arrows Fireball Tesla Mega Minion Baby Dragon
Tesla Mega Minion Inferno Dragon Arrows Fireball Baby Dragon
Arrows Tesla Fireball Baby Dragon
Tesla Inferno Dragon
Tesla
Arrows Tesla Mega Minion Fireball Baby Dragon
Arrows Tesla Mega Minion Inferno Dragon Fireball Baby Dragon
Tesla Fireball
Fireball Arrows Tesla Mega Minion Baby Dragon
Inferno Dragon Tesla
Tesla Fireball Inferno Dragon
Tesla Arrows Fireball
Arrows Tesla Fireball Mega Minion Baby Dragon
Arrows Baby Dragon Tesla Mega Minion Fireball Inferno Dragon
Tesla Inferno Dragon
Arrows Tesla Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball
Fireball Arrows Tesla Mega Minion Baby Dragon Inferno Dragon
Tesla Fireball
Tesla Inferno Dragon
Arrows Fireball Tesla Baby Dragon
Tesla Mega Minion Fireball
Tesla Inferno Dragon
Mega Minion Fireball Baby Dragon Inferno Dragon
Tesla Mega Minion Inferno Dragon
Inferno Dragon Tesla Mega Minion
Arrows Fireball
Tesla Fireball
Tesla Fireball Baby Dragon
Tesla Mega Minion Fireball Baby Dragon Inferno Dragon
Arrows Tesla Mega Minion Fireball Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Arrows Baby Dragon
Arrows Fireball Mega Minion Baby Dragon
Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball
Arrows Fireball
Fireball Arrows Baby Dragon
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Arrows Mega Minion Fireball Baby Dragon
Arrows Fireball Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Mega Minion Inferno Dragon
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Mega Minion Fireball
Mega Minion Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball
Fireball Arrows Mega Minion Baby Dragon
Arrows Fireball
Fireball Mega Minion Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Mega Minion
Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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