My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Army Inferno Dragon
Giant Snowball
Goblin Gang Skeleton Army Baby Dragon Inferno Dragon
Zap
Goblin Gang Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Gang Skeleton Army
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Skeleton Army Baby Dragon Inferno Dragon
Fireball
Goblin Gang Skeleton Army Baby Dragon Inferno Dragon
Poison
Goblin Gang Skeleton Army
Lightning
Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage Goblin Gang Skeleton Army Baby Dragon Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Rage Goblin Gang

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Mirror Baby Dragon
Goblin Gang
Giant Mirror Baby Dragon
Giant
Zap Rage Goblin Gang Baby Dragon
Mirror
Zap Goblin Gang Skeleton Army
Rage
Giant
Skeleton Army
Mirror
Baby Dragon
Zap Goblin Gang Giant Inferno Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 2 10

Zap
Mirror Goblin Gang Skeleton Army Baby Dragon Inferno Dragon
Goblin Gang
Zap Mirror Skeleton Army Inferno Dragon
Giant
Mirror
Zap Skeleton Army Goblin Gang Inferno Dragon
Rage
Skeleton Army
Mirror Zap Goblin Gang Inferno Dragon
Baby Dragon
Zap Inferno Dragon
Inferno Dragon
Zap Goblin Gang Mirror Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
Skeleton Army Inferno Dragon Zap Goblin Gang
Goblin Gang Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Zap Baby Dragon
Inferno Dragon Zap Goblin Gang Baby Dragon
Zap Baby Dragon
Inferno Dragon Goblin Gang Skeleton Army
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Zap Baby Dragon
Inferno Dragon Zap Goblin Gang Baby Dragon
Skeleton Army Zap Goblin Gang
Skeleton Army Zap Goblin Gang Baby Dragon
Skeleton Army Inferno Dragon Goblin Gang
Skeleton Army Zap Goblin Gang Inferno Dragon
Goblin Gang Skeleton Army
Zap Goblin Gang Skeleton Army Baby Dragon
Zap Baby Dragon Inferno Dragon
Inferno Dragon
Goblin Gang Skeleton Army Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap
Zap Goblin Gang Baby Dragon Inferno Dragon
Goblin Gang Skeleton Army Zap
Goblin Gang Skeleton Army Zap
Goblin Gang Skeleton Army Inferno Dragon
Zap Goblin Gang Baby Dragon
Goblin Gang Skeleton Army
Skeleton Army Inferno Dragon
Zap Skeleton Army Baby Dragon Inferno Dragon
Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Zap
Skeleton Army Goblin Gang
Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Zap Baby Dragon Inferno Dragon
Zap Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Goblin Gang
Zap
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Inferno Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap
Zap
Zap
Zap Goblin Gang Skeleton Army
Zap Baby Dragon
Goblin Gang Baby Dragon
Zap Baby Dragon
Zap
Zap Goblin Gang Baby Dragon
Zap
Zap Baby Dragon

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