My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

1 problems Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Minions Goblin Barrel Skeleton Army
Zap
Minions Royal Giant Goblin Barrel Skeleton Army
Barbarian Barrel
Elite Barbarians Valkyrie Goblin Barrel Skeleton Army
The Log
Royal Giant Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Elite Barbarians Valkyrie Goblin Barrel Skeleton Army
Fireball
Minions Elite Barbarians Goblin Barrel Skeleton Army
Poison
Minions Skeleton Army
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Barrel Skeleton Army Fireball Valkyrie Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Barrel Skeleton Army

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Minions Royal Giant Valkyrie
Minions
Royal Giant Zap Elite Barbarians Valkyrie
Royal Giant
Minions Fireball Goblin Barrel Zap Elite Barbarians
Elite Barbarians
Zap Valkyrie Minions Royal Giant Fireball
Fireball
Zap Royal Giant Elite Barbarians
Valkyrie
Elite Barbarians Goblin Barrel Zap Minions
Goblin Barrel
Royal Giant Valkyrie Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 3 5

Zap
Fireball Minions Elite Barbarians Valkyrie Skeleton Army
Minions
Valkyrie Zap
Royal Giant
Elite Barbarians
Valkyrie Zap
Fireball
Zap Valkyrie
Valkyrie
Minions Elite Barbarians Zap Fireball
Goblin Barrel
Skeleton Army
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Valkyrie
Elite Barbarians Skeleton Army Zap Minions Valkyrie
Skeleton Army Minions Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Minions Valkyrie
Elite Barbarians Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Zap Minions Valkyrie
Minions Zap Fireball
Zap Fireball Valkyrie
Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Valkyrie
Minions Valkyrie Skeleton Army Zap Fireball
Minions Zap Fireball
Skeleton Army Zap Minions Elite Barbarians Fireball Valkyrie
Fireball Valkyrie Skeleton Army Zap Minions
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians Fireball
Minions Elite Barbarians Fireball Valkyrie Skeleton Army
Fireball Zap Minions Elite Barbarians Valkyrie Skeleton Army
Zap Valkyrie Minions Fireball
Elite Barbarians
Valkyrie Skeleton Army Minions Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Valkyrie
Skeleton Army Zap Minions Elite Barbarians Valkyrie
Valkyrie Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Valkyrie Skeleton Army
Fireball Zap Minions
Skeleton Army Minions Elite Barbarians Fireball Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Zap Minions Elite Barbarians Fireball Valkyrie Skeleton Army
Skeleton Army
Minions Elite Barbarians Valkyrie
Skeleton Army Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Skeleton Army Fireball Valkyrie
Fireball Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Zap Minions Fireball Valkyrie
Minions Valkyrie Zap Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap Minions
Fireball Zap
Fireball Zap
Minions Elite Barbarians Fireball
Zap Fireball Valkyrie
Fireball Zap
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Fireball
Zap Fireball Valkyrie
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball
Zap Minions Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Minions Fireball Skeleton Army
Fireball Zap
Fireball
Fireball Valkyrie
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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