My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

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Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince
Giant Snowball
Minion Horde Goblin Hut Witch
Zap
Minion Horde Goblin Hut Witch Prince
Barbarian Barrel
Valkyrie Goblin Hut Witch
The Log
Goblin Hut Witch Prince
Earthquake
Goblin Hut Witch
Arrows
Minion Horde Goblin Hut Witch
Royal Delivery
Minion Horde Valkyrie Goblin Hut Witch Prince
Fireball
Minion Horde Goblin Hut Witch
Poison
Minion Horde Goblin Hut Witch
Lightning
Valkyrie Goblin Hut Witch Prince
Rocket
Minion Horde Valkyrie Goblin Hut Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Valkyrie Minion Horde Goblin Hut Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Fireball Valkyrie Minion Horde

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Prince Mega Knight
Minion Horde
Mega Knight Prince
Fireball
Arrows Mega Knight
Valkyrie
Prince Goblin Hut Witch
Goblin Hut
Valkyrie Prince Mega Knight
Witch
Valkyrie Prince Mega Knight
Prince
Valkyrie Mega Knight Arrows Minion Horde Goblin Hut Witch
Mega Knight
Minion Horde Prince Arrows Fireball Goblin Hut Witch

Defense Synergies 1 12

Arrows
Mega Knight Fireball Valkyrie Goblin Hut Prince
Minion Horde
Fireball
Arrows Valkyrie Goblin Hut Mega Knight
Valkyrie
Arrows Fireball Goblin Hut Witch Prince
Goblin Hut
Arrows Fireball Valkyrie
Witch
Valkyrie Prince Mega Knight
Prince
Arrows Valkyrie Witch
Mega Knight
Arrows Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Goblin Hut
Minion Horde Valkyrie Goblin Hut Witch Prince Mega Knight
Minion Horde Goblin Hut Witch Prince Mega Knight Valkyrie
Minion Horde Goblin Hut Witch Prince Valkyrie Mega Knight
Arrows Fireball Valkyrie Prince Mega Knight
Arrows Fireball Valkyrie Mega Knight
Minion Horde Arrows Fireball Goblin Hut Witch
Arrows Fireball Valkyrie Mega Knight
Minion Horde Witch Goblin Hut Prince
Minion Horde Valkyrie Prince Mega Knight
Minion Horde Valkyrie Witch Arrows Fireball Goblin Hut Mega Knight
Arrows Minion Horde Fireball Goblin Hut Witch
Minion Horde Goblin Hut Prince Mega Knight Fireball Valkyrie Witch
Fireball Valkyrie Mega Knight Arrows Minion Horde Goblin Hut Witch Prince
Minion Horde Goblin Hut Prince Mega Knight
Minion Horde Fireball Goblin Hut Prince Mega Knight
Minion Horde Mega Knight Arrows Fireball Valkyrie Goblin Hut Witch Prince
Arrows Fireball Mega Knight Minion Horde Valkyrie Goblin Hut Witch Prince
Arrows Valkyrie Witch Fireball Goblin Hut Mega Knight
Goblin Hut Prince
Valkyrie Mega Knight Arrows Minion Horde Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Goblin Hut Witch Prince
Fireball Arrows Valkyrie Prince Mega Knight
Mega Knight Minion Horde Valkyrie Goblin Hut Witch Prince
Valkyrie Prince Mega Knight Minion Horde Fireball
Minion Horde Valkyrie Goblin Hut Witch Prince Mega Knight
Arrows Fireball Minion Horde Goblin Hut Witch
Prince Minion Horde Fireball Valkyrie Goblin Hut Witch
Mega Knight Minion Horde Valkyrie Prince
Minion Horde Mega Knight Fireball Valkyrie Goblin Hut Witch Prince
Witch Minion Horde Goblin Hut
Mega Knight Minion Horde Valkyrie Goblin Hut Witch Prince
Mega Knight Arrows Fireball Valkyrie Prince
Prince Mega Knight Minion Horde Fireball Valkyrie Witch
Minion Horde Fireball Valkyrie Witch Mega Knight
Goblin Hut Witch Minion Horde Fireball Valkyrie Prince
Arrows Valkyrie Mega Knight Minion Horde Fireball Goblin Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Valkyrie
Arrows Fireball
Arrows Minion Horde Fireball Goblin Hut
Arrows Fireball Valkyrie Prince
Fireball Arrows Minion Horde Valkyrie Mega Knight
Arrows Fireball Minion Horde Witch
Arrows Minion Horde Witch
Arrows Fireball
Arrows Fireball
Minion Horde Fireball Prince
Arrows Minion Horde Fireball Valkyrie Prince
Fireball Arrows
Fireball Goblin Hut
Arrows Minion Horde Fireball
Arrows Fireball Goblin Hut Prince
Arrows Minion Horde Fireball Goblin Hut Witch
Arrows Minion Horde Fireball Goblin Hut Mega Knight
Arrows Fireball
Minion Horde
Arrows Fireball Prince Mega Knight
Arrows Fireball Valkyrie Witch Mega Knight
Minion Horde Fireball Prince Mega Knight
Arrows Fireball
Prince
Arrows Minion Horde Fireball
Arrows Fireball Valkyrie Witch Mega Knight
Minion Horde Witch
Arrows Fireball Witch
Fireball Arrows Witch Prince Mega Knight
Fireball Arrows
Arrows Minion Horde Fireball Witch
Minion Horde Fireball Goblin Hut Witch
Minion Horde Fireball
Arrows Minion Horde Fireball Mega Knight
Arrows Minion Horde Fireball
Minion Horde Prince Mega Knight
Arrows Fireball
Minion Horde Fireball Goblin Hut Witch Prince
Fireball Arrows Witch
Arrows Fireball
Fireball Minion Horde Valkyrie Prince Mega Knight
Arrows Fireball
Arrows Fireball
Minion Horde Prince Mega Knight
Minion Horde Fireball Witch
Fireball Witch
Fireball Witch Prince Mega Knight

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