My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Prince
Giant Snowball
Fire Spirit Bomber
Zap
Fire Spirit Bomber Prince
Barbarian Barrel
Fire Spirit Bomber Wizard
The Log
Fire Spirit Bomber Mini P.E.K.K.A Prince
Earthquake
Bomber
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Mini P.E.K.K.A Wizard Prince
Fireball
Bomber Wizard
Poison
Bomber Wizard
Lightning
Mini P.E.K.K.A Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Rage Tornado Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Rage Tornado Mini P.E.K.K.A Giant Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Rage Tornado

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Giant Prince
Bomber
Giant Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Giant Fire Spirit Bomber Wizard Rage Tornado
Giant
Bomber Mini P.E.K.K.A Rage Prince Fire Spirit Wizard Tornado
Wizard
Tornado Mini P.E.K.K.A Giant Rage Prince
Rage
Giant Mini P.E.K.K.A Wizard Prince
Tornado
Wizard Mini P.E.K.K.A Giant
Prince
Giant Fire Spirit Bomber Wizard Rage

Defense Synergies 1 8

Fire Spirit
Mini P.E.K.K.A Tornado
Bomber
Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Fire Spirit Bomber Wizard Tornado
Giant
Wizard
Tornado Mini P.E.K.K.A Prince
Rage
Tornado
Wizard Fire Spirit Bomber Mini P.E.K.K.A Prince
Prince
Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Mini P.E.K.K.A Bomber Prince
Mini P.E.K.K.A Tornado Prince Fire Spirit Bomber
Mini P.E.K.K.A Prince Bomber
Bomber Mini P.E.K.K.A Tornado Prince
Tornado Fire Spirit Bomber
Tornado Fire Spirit Wizard
Mini P.E.K.K.A Tornado Prince
Tornado Fire Spirit Bomber Mini P.E.K.K.A Prince
Bomber Wizard Tornado
Wizard Tornado
Mini P.E.K.K.A Prince Fire Spirit Bomber Wizard
Fire Spirit Bomber Wizard Mini P.E.K.K.A Tornado Prince
Mini P.E.K.K.A Prince
Tornado Mini P.E.K.K.A Prince
Wizard Bomber Mini P.E.K.K.A Tornado Prince
Fire Spirit Bomber Wizard Tornado Prince
Wizard Tornado Fire Spirit Bomber
Mini P.E.K.K.A Tornado Prince
Bomber Wizard Fire Spirit Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Prince
Bomber Mini P.E.K.K.A Wizard Prince
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Tornado
Mini P.E.K.K.A Prince
Fire Spirit Wizard Tornado
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Tornado Prince
Mini P.E.K.K.A Prince
Tornado Prince
Mini P.E.K.K.A Prince Wizard
Wizard Bomber
Bomber Mini P.E.K.K.A Tornado Prince
Bomber Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado
Prince
Bomber Wizard Fire Spirit
Wizard Fire Spirit Tornado
Fire Spirit Bomber Wizard Tornado
Fire Spirit Wizard Tornado
Wizard Tornado
Fire Spirit Mini P.E.K.K.A Tornado Prince
Wizard Tornado Prince
Fire Spirit Wizard Tornado
Fire Spirit
Prince
Bomber Wizard
Wizard
Tornado
Bomber Mini P.E.K.K.A
Fire Spirit Bomber Mini P.E.K.K.A Wizard Prince
Fire Spirit Bomber Wizard Tornado
Prince
Wizard Tornado
Tornado Prince
Tornado Fire Spirit Bomber Wizard
Wizard Tornado
Wizard Tornado Prince
Tornado
Fire Spirit Wizard Tornado
Wizard
Mini P.E.K.K.A
Bomber Wizard
Prince
Wizard
Fire Spirit Prince
Fire Spirit Wizard Tornado
Mini P.E.K.K.A Wizard Prince
Bomber Wizard
Tornado
Prince
Tornado
Tornado
Tornado Prince

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