My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel
Giant Snowball
Battle Ram Goblin Barrel
Zap
Battle Ram Goblin Barrel
Barbarian Barrel
Valkyrie Battle Ram Wizard Goblin Barrel
The Log
Battle Ram Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Valkyrie Battle Ram Wizard Goblin Barrel P.E.K.K.A
Fireball
Battle Ram Wizard Goblin Barrel
Poison
Wizard
Lightning
Valkyrie Battle Ram Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Barbarian Barrel Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Barrel Tornado Fireball Valkyrie Battle Ram Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Goblin Barrel Tornado Fireball

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Battle Ram
Valkyrie
Goblin Barrel Battle Ram Wizard Tornado P.E.K.K.A
Battle Ram
Fireball Valkyrie Barbarian Barrel Goblin Barrel Tornado P.E.K.K.A
Wizard
Tornado Valkyrie P.E.K.K.A
Barbarian Barrel
Battle Ram Goblin Barrel Tornado P.E.K.K.A
Goblin Barrel
Valkyrie Battle Ram Barbarian Barrel P.E.K.K.A
Tornado
Fireball Wizard P.E.K.K.A Valkyrie Battle Ram Barbarian Barrel
P.E.K.K.A
Tornado Valkyrie Battle Ram Wizard Barbarian Barrel Goblin Barrel

Defense Synergies 4 8

Fireball
Barbarian Barrel Tornado Valkyrie
Valkyrie
Fireball Wizard Tornado P.E.K.K.A
Battle Ram
Wizard
Tornado Valkyrie Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Fireball Wizard Tornado P.E.K.K.A
Goblin Barrel
Tornado
Fireball Wizard P.E.K.K.A Valkyrie Barbarian Barrel
P.E.K.K.A
Tornado Valkyrie Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Barbarian Barrel
P.E.K.K.A Valkyrie
Tornado P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie
Fireball Valkyrie Barbarian Barrel Tornado P.E.K.K.A
Fireball Barbarian Barrel Tornado Valkyrie
Tornado Fireball Wizard
Fireball Valkyrie Barbarian Barrel P.E.K.K.A
P.E.K.K.A Tornado
Tornado Valkyrie Barbarian Barrel
Valkyrie Fireball Wizard Barbarian Barrel Tornado
Fireball Wizard Tornado
P.E.K.K.A Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Barbarian Barrel Tornado P.E.K.K.A
P.E.K.K.A
Tornado Fireball P.E.K.K.A
Wizard Fireball Valkyrie Tornado P.E.K.K.A
Fireball Valkyrie Wizard Barbarian Barrel Tornado
Valkyrie Wizard Barbarian Barrel Tornado Fireball
P.E.K.K.A Tornado
Valkyrie Wizard Fireball Barbarian Barrel P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Barbarian Barrel P.E.K.K.A
Fireball Valkyrie Wizard Barbarian Barrel
P.E.K.K.A Valkyrie
Valkyrie P.E.K.K.A Fireball Barbarian Barrel Tornado
P.E.K.K.A Valkyrie
Fireball Wizard Tornado
P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Fireball Valkyrie Barbarian Barrel Tornado
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Fireball Valkyrie Tornado
P.E.K.K.A Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Fireball Valkyrie Barbarian Barrel Tornado P.E.K.K.A
Valkyrie Fireball Wizard Barbarian Barrel P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Barbarian Barrel
Fireball Barbarian Barrel Tornado
Fireball Barbarian Barrel
Fireball Valkyrie Barbarian Barrel
Fireball Wizard Valkyrie Barbarian Barrel
Fireball Wizard Tornado
Wizard Tornado
Fireball Wizard Barbarian Barrel Tornado
Fireball Wizard Tornado
Fireball Tornado
Fireball Valkyrie Wizard Barbarian Barrel Tornado
Fireball Wizard Tornado
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Barbarian Barrel Tornado
Fireball Wizard Barbarian Barrel
Fireball Valkyrie Wizard Barbarian Barrel Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball Barbarian Barrel
Tornado Fireball Valkyrie Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel Tornado
Fireball Wizard Tornado
Fireball Barbarian Barrel Tornado
Fireball Wizard Tornado
Fireball Wizard
Fireball
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Fireball Barbarian Barrel
Fireball Wizard Tornado
Fireball Barbarian Barrel
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Tornado
P.E.K.K.A
Fireball Tornado
Fireball Tornado
Fireball Barbarian Barrel Tornado

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