My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Hunter Giant Skeleton P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Giant Skeleton P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Mega Minion
Zap
Barbarian Barrel
Wizard Hunter Giant Skeleton Magic Archer
The Log
Hunter Giant Skeleton
Earthquake
Arrows
Royal Delivery
Mega Minion Wizard Hunter Giant Skeleton P.E.K.K.A Magic Archer
Fireball
Mega Minion Wizard Hunter Magic Archer
Poison
Mega Minion Wizard Hunter Magic Archer
Lightning
Mega Minion Wizard Hunter Magic Archer
Rocket
Wizard Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Tornado Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Mega Minion Tornado Hunter Magic Archer Wizard Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Mega Minion Tornado Hunter

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Giant Skeleton
Wizard
Tornado Giant Skeleton P.E.K.K.A
Barbarian Barrel
Tornado Hunter Giant Skeleton P.E.K.K.A
Tornado
Wizard P.E.K.K.A Magic Archer Barbarian Barrel Hunter Giant Skeleton
Hunter
Barbarian Barrel Tornado Giant Skeleton P.E.K.K.A
Giant Skeleton
Mega Minion Wizard Barbarian Barrel Tornado Hunter Magic Archer
P.E.K.K.A
Tornado Magic Archer Wizard Barbarian Barrel Hunter
Magic Archer
Tornado P.E.K.K.A Giant Skeleton

Defense Synergies 3 18

Mega Minion
Wizard Barbarian Barrel Tornado Hunter Giant Skeleton
Wizard
Tornado Mega Minion Barbarian Barrel Giant Skeleton P.E.K.K.A
Barbarian Barrel
Mega Minion Wizard Tornado Hunter Giant Skeleton P.E.K.K.A Magic Archer
Tornado
Wizard P.E.K.K.A Magic Archer Mega Minion Barbarian Barrel Hunter Giant Skeleton
Hunter
Mega Minion Barbarian Barrel Tornado Giant Skeleton P.E.K.K.A
Giant Skeleton
Mega Minion Wizard Barbarian Barrel Tornado Hunter Magic Archer
P.E.K.K.A
Tornado Wizard Barbarian Barrel Hunter
Magic Archer
Tornado Barbarian Barrel Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard Barbarian Barrel Magic Archer
Hunter P.E.K.K.A Mega Minion
Tornado Hunter P.E.K.K.A Mega Minion Giant Skeleton
Hunter P.E.K.K.A Mega Minion
Barbarian Barrel Tornado Giant Skeleton P.E.K.K.A
Barbarian Barrel Tornado Mega Minion Hunter Magic Archer
Mega Minion Tornado Hunter Wizard Magic Archer
Barbarian Barrel Giant Skeleton P.E.K.K.A Magic Archer
Hunter P.E.K.K.A Tornado
Tornado Barbarian Barrel Hunter Giant Skeleton
Mega Minion Wizard Barbarian Barrel Tornado Hunter Giant Skeleton Magic Archer
Mega Minion Hunter Wizard Tornado Magic Archer
Hunter P.E.K.K.A Wizard Giant Skeleton
Wizard Mega Minion Barbarian Barrel Tornado Hunter P.E.K.K.A Magic Archer
P.E.K.K.A Hunter
Tornado Hunter P.E.K.K.A
Wizard Tornado Hunter P.E.K.K.A
Mega Minion Wizard Barbarian Barrel Tornado Hunter Magic Archer
Wizard Barbarian Barrel Tornado Hunter Mega Minion Giant Skeleton Magic Archer
P.E.K.K.A Tornado Hunter
Wizard Barbarian Barrel Hunter Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Giant Skeleton P.E.K.K.A
Mega Minion Wizard Barbarian Barrel Hunter Magic Archer
Giant Skeleton P.E.K.K.A Hunter
Hunter Giant Skeleton P.E.K.K.A Barbarian Barrel Tornado
Giant Skeleton P.E.K.K.A Hunter
Wizard Tornado Hunter Magic Archer
P.E.K.K.A Mega Minion Hunter Giant Skeleton
Giant Skeleton P.E.K.K.A Hunter
Giant Skeleton P.E.K.K.A Mega Minion Barbarian Barrel Tornado Magic Archer
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Hunter Giant Skeleton
P.E.K.K.A Tornado Giant Skeleton
Giant Skeleton P.E.K.K.A Wizard Hunter
Wizard Magic Archer
Mega Minion Barbarian Barrel Tornado Hunter Giant Skeleton P.E.K.K.A Magic Archer
Mega Minion Wizard Barbarian Barrel Hunter Giant Skeleton P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel Giant Skeleton
Barbarian Barrel Tornado Magic Archer
Barbarian Barrel Giant Skeleton Magic Archer
Barbarian Barrel Giant Skeleton
Wizard Barbarian Barrel Magic Archer
Wizard Mega Minion Tornado Hunter Magic Archer
Wizard Tornado Magic Archer
Wizard Barbarian Barrel Tornado Hunter Magic Archer
Wizard Tornado
Tornado
Wizard Barbarian Barrel Tornado Magic Archer
Wizard Tornado Magic Archer
Barbarian Barrel Hunter Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Wizard Barbarian Barrel Hunter Magic Archer
Magic Archer Wizard Barbarian Barrel
Barbarian Barrel Tornado
Mega Minion Wizard Barbarian Barrel Hunter Magic Archer
Wizard Barbarian Barrel Tornado Magic Archer
Giant Skeleton Magic Archer
Wizard Tornado
Tornado
Barbarian Barrel
Tornado Wizard Barbarian Barrel Hunter Magic Archer
Mega Minion
Wizard Barbarian Barrel Tornado Hunter Magic Archer
Wizard Tornado Magic Archer
Barbarian Barrel Tornado Magic Archer
Wizard Tornado Hunter Magic Archer
Mega Minion Wizard
Mega Minion
Wizard Hunter Magic Archer
Magic Archer
P.E.K.K.A Giant Skeleton
Wizard Magic Archer
Barbarian Barrel Magic Archer
Mega Minion Wizard Tornado Hunter Magic Archer
Barbarian Barrel
Mega Minion Wizard Hunter Magic Archer
Wizard Magic Archer
Tornado Giant Skeleton
Mega Minion P.E.K.K.A
Tornado Giant Skeleton Magic Archer
Tornado Magic Archer
Barbarian Barrel Tornado Giant Skeleton Magic Archer

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