My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Prince P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince Bandit
Giant Snowball
Minion Horde Lumberjack
Zap
Minion Horde Prince Bandit
Barbarian Barrel
Wizard Bandit Lumberjack
The Log
Prince Bandit Lumberjack
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard Prince P.E.K.K.A Bandit Lumberjack
Fireball
Minion Horde Wizard Bandit Lumberjack
Poison
Minion Horde Wizard
Lightning
Wizard Prince Bandit Lumberjack
Rocket
Minion Horde Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Bandit Lumberjack Minion Horde Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Bandit Lumberjack

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince P.E.K.K.A Minion Horde The Log Bandit Lumberjack
Minion Horde
Zap Prince Lumberjack
Wizard
Prince P.E.K.K.A Bandit Lumberjack
Prince
Zap Minion Horde Wizard The Log Lumberjack
P.E.K.K.A
Zap Wizard The Log Lumberjack
The Log
Zap Prince P.E.K.K.A Bandit Lumberjack
Bandit
Zap Wizard The Log Lumberjack
Lumberjack
Zap Minion Horde Wizard Prince P.E.K.K.A The Log Bandit

Defense Synergies 2 15

Zap
Minion Horde Prince P.E.K.K.A The Log Bandit Lumberjack
Minion Horde
Zap The Log
Wizard
Prince P.E.K.K.A The Log Bandit Lumberjack
Prince
The Log Zap Wizard
P.E.K.K.A
The Log Zap Wizard
The Log
Prince P.E.K.K.A Zap Minion Horde Wizard Bandit Lumberjack
Bandit
Zap Wizard The Log Lumberjack
Lumberjack
Zap Wizard The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard The Log
Minion Horde P.E.K.K.A Lumberjack Zap Prince The Log Bandit
Minion Horde Prince P.E.K.K.A Lumberjack Bandit
Minion Horde Prince P.E.K.K.A Lumberjack Bandit
Prince P.E.K.K.A The Log Lumberjack
The Log Zap Bandit Lumberjack
Minion Horde Zap Wizard
Zap P.E.K.K.A The Log Bandit
Minion Horde P.E.K.K.A Prince Lumberjack
Minion Horde Prince Bandit Lumberjack
Minion Horde Zap Wizard The Log Bandit Lumberjack
Minion Horde Zap Wizard
Minion Horde Prince P.E.K.K.A Lumberjack Zap Wizard The Log Bandit
Wizard Zap Minion Horde Prince P.E.K.K.A The Log Lumberjack
P.E.K.K.A Minion Horde Prince Bandit Lumberjack
Minion Horde Zap Prince P.E.K.K.A The Log Bandit Lumberjack
Minion Horde Wizard Prince P.E.K.K.A Lumberjack
Zap Minion Horde Wizard Prince The Log Bandit Lumberjack
Zap Wizard The Log Bandit Lumberjack
P.E.K.K.A Prince Lumberjack
Wizard Minion Horde Prince P.E.K.K.A The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Prince P.E.K.K.A Bandit
Bandit Zap Wizard Prince The Log Lumberjack
P.E.K.K.A Bandit Lumberjack Zap Minion Horde Prince The Log
Prince P.E.K.K.A Lumberjack Zap Minion Horde The Log Bandit
P.E.K.K.A Minion Horde Prince Bandit Lumberjack
Wizard Zap Minion Horde
Prince P.E.K.K.A Minion Horde Bandit Lumberjack
P.E.K.K.A Minion Horde Prince Lumberjack
Zap Minion Horde P.E.K.K.A Prince The Log Bandit
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Prince Lumberjack
P.E.K.K.A Zap Prince The Log
Prince P.E.K.K.A Minion Horde Wizard Bandit Lumberjack
Wizard Minion Horde
Zap Minion Horde Prince P.E.K.K.A The Log Lumberjack
Zap Minion Horde Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log Bandit
Zap The Log Bandit
Minion Horde The Log Bandit
Prince The Log
Wizard Zap Minion Horde The Log
Wizard Zap Minion Horde
Minion Horde Wizard The Log
The Log Zap Wizard
The Log Zap Wizard Bandit
Minion Horde Prince Lumberjack
Zap Minion Horde Wizard Prince The Log Bandit
Zap Wizard
The Log Bandit
Minion Horde Bandit
Zap Prince The Log
Zap Minion Horde Wizard The Log Bandit
Minion Horde Wizard The Log Bandit
Minion Horde
Zap Wizard Prince The Log Bandit
Zap Wizard The Log
Minion Horde Prince The Log
Wizard
Prince The Log
Zap Minion Horde The Log
Zap The Log Wizard
Minion Horde
The Log Zap Wizard Bandit
Zap Wizard Prince The Log Bandit
Zap The Log Bandit
Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard The Log Bandit
Zap Minion Horde
P.E.K.K.A Minion Horde Prince
Wizard The Log
Zap Minion Horde Prince Bandit
Zap Wizard
The Log
Minion Horde Wizard Prince Lumberjack
The Log Zap Wizard
Zap
Minion Horde Prince P.E.K.K.A
Zap Minion Horde The Log
Zap
Zap Prince The Log Bandit

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