My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Fire Spirit Musketeer Three Musketeers
Zap
Fire Spirit Three Musketeers
Barbarian Barrel
Fire Spirit Musketeer Three Musketeers
The Log
Fire Spirit Mini P.E.K.K.A Musketeer Three Musketeers
Earthquake
Elixir Collector
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mini P.E.K.K.A Musketeer Three Musketeers P.E.K.K.A
Fireball
Musketeer Elixir Collector Three Musketeers
Poison
Musketeer Elixir Collector Three Musketeers
Lightning
Mini P.E.K.K.A Musketeer Elixir Collector Three Musketeers
Rocket
Musketeer Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Mini P.E.K.K.A Musketeer Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap The Log Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Mini P.E.K.K.A Three Musketeers
Zap
P.E.K.K.A Fire Spirit Mini P.E.K.K.A Musketeer Three Musketeers The Log
Mini P.E.K.K.A
Fire Spirit Zap Musketeer The Log
Musketeer
Zap Mini P.E.K.K.A P.E.K.K.A The Log
Elixir Collector
Three Musketeers
Fire Spirit Zap The Log
P.E.K.K.A
Fire Spirit Zap Musketeer The Log
The Log
Zap Mini P.E.K.K.A Musketeer Three Musketeers P.E.K.K.A

Defense Synergies 4 11

Fire Spirit
Zap Mini P.E.K.K.A P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Fire Spirit Musketeer Three Musketeers P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Fire Spirit Musketeer
Musketeer
The Log Zap Mini P.E.K.K.A P.E.K.K.A
Elixir Collector
Three Musketeers
Zap The Log
P.E.K.K.A
The Log Fire Spirit Zap Musketeer
The Log
Mini P.E.K.K.A Musketeer P.E.K.K.A Fire Spirit Zap Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Mini P.E.K.K.A P.E.K.K.A Zap Musketeer Three Musketeers The Log
Mini P.E.K.K.A Three Musketeers P.E.K.K.A Fire Spirit Musketeer
Mini P.E.K.K.A Three Musketeers P.E.K.K.A Musketeer
Mini P.E.K.K.A P.E.K.K.A The Log
The Log Fire Spirit Zap Musketeer
Musketeer Three Musketeers Fire Spirit Zap
Zap Musketeer P.E.K.K.A The Log
Mini P.E.K.K.A Three Musketeers P.E.K.K.A Musketeer
Fire Spirit Mini P.E.K.K.A Musketeer
Zap Musketeer The Log
Musketeer Three Musketeers Zap
Mini P.E.K.K.A P.E.K.K.A Fire Spirit Zap Musketeer Three Musketeers The Log
Fire Spirit Three Musketeers Zap Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Three Musketeers
Zap Mini P.E.K.K.A Three Musketeers P.E.K.K.A The Log
Three Musketeers Mini P.E.K.K.A Musketeer P.E.K.K.A
Fire Spirit Zap Musketeer Three Musketeers The Log
Zap The Log Fire Spirit Musketeer
Mini P.E.K.K.A P.E.K.K.A Musketeer Three Musketeers
Fire Spirit Mini P.E.K.K.A Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer The Log
P.E.K.K.A Zap Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A P.E.K.K.A Zap Musketeer The Log
P.E.K.K.A Mini P.E.K.K.A Musketeer Three Musketeers
Fire Spirit Zap Musketeer Three Musketeers
Mini P.E.K.K.A P.E.K.K.A Musketeer
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Mini P.E.K.K.A The Log
P.E.K.K.A Musketeer Three Musketeers
P.E.K.K.A Mini P.E.K.K.A Musketeer
P.E.K.K.A Zap The Log
Mini P.E.K.K.A P.E.K.K.A Three Musketeers
Musketeer Three Musketeers
Zap Mini P.E.K.K.A Musketeer Three Musketeers P.E.K.K.A The Log
Zap Mini P.E.K.K.A Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer The Log
Fire Spirit Zap The Log
Fire Spirit Zap Musketeer
Fire Spirit Musketeer The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Mini P.E.K.K.A Musketeer Three Musketeers
Zap Musketeer The Log
Fire Spirit Zap Musketeer
Fire Spirit Musketeer Three Musketeers The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer Three Musketeers The Log
Musketeer Three Musketeers The Log
Three Musketeers
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Musketeer Three Musketeers The Log
Fire Spirit Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Fire Spirit
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Fire Spirit Zap Musketeer
Zap Musketeer
Mini P.E.K.K.A
Zap Musketeer The Log
Zap
P.E.K.K.A
The Log
Zap Fire Spirit Musketeer
Fire Spirit Zap Musketeer Three Musketeers
The Log
Mini P.E.K.K.A Musketeer Three Musketeers
The Log Zap Musketeer
Zap
Musketeer Three Musketeers P.E.K.K.A
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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