My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard P.E.K.K.A Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Fire Spirit Archers Lumberjack
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Wizard Royal Ghost Lumberjack
The Log
Fire Spirit Archers Lumberjack
Earthquake
Archers
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Wizard P.E.K.K.A Royal Ghost Lumberjack
Fireball
Archers Wizard Lumberjack
Poison
Archers Wizard
Lightning
Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Royal Ghost Fireball Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Royal Ghost

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Lumberjack
Zap
Fireball P.E.K.K.A Fire Spirit Archers Royal Ghost Lumberjack
Archers
Zap P.E.K.K.A Royal Ghost Lumberjack
Fireball
Zap
Wizard
P.E.K.K.A Royal Ghost Lumberjack
P.E.K.K.A
Fire Spirit Zap Archers Wizard Lumberjack
Royal Ghost
Zap Archers Wizard Lumberjack
Lumberjack
Fire Spirit Zap Archers Wizard P.E.K.K.A Royal Ghost

Defense Synergies 1 12

Fire Spirit
Zap P.E.K.K.A
Zap
Fireball Fire Spirit Archers P.E.K.K.A Royal Ghost Lumberjack
Archers
Zap P.E.K.K.A Lumberjack
Fireball
Zap Lumberjack
Wizard
P.E.K.K.A Royal Ghost Lumberjack
P.E.K.K.A
Fire Spirit Zap Archers Wizard
Royal Ghost
Zap Wizard
Lumberjack
Zap Archers Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack Fire Spirit Archers
P.E.K.K.A Lumberjack
Fireball P.E.K.K.A Lumberjack
Fireball Fire Spirit Zap Archers Royal Ghost Lumberjack
Fire Spirit Zap Archers Fireball Wizard
Zap Fireball P.E.K.K.A
P.E.K.K.A Lumberjack
Fire Spirit Archers Royal Ghost Lumberjack
Archers Zap Fireball Wizard Royal Ghost Lumberjack
Zap Archers Fireball Wizard
P.E.K.K.A Lumberjack Fire Spirit Zap Fireball Wizard
Fire Spirit Fireball Wizard Zap P.E.K.K.A Royal Ghost Lumberjack
P.E.K.K.A Lumberjack
Zap Fireball P.E.K.K.A Lumberjack
Wizard Fireball P.E.K.K.A Lumberjack
Fire Spirit Fireball Zap Archers Wizard Royal Ghost Lumberjack
Zap Wizard Fire Spirit Archers Fireball Royal Ghost Lumberjack
P.E.K.K.A Lumberjack
Wizard Royal Ghost Fire Spirit Archers Fireball P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Fireball P.E.K.K.A Royal Ghost
Fireball Zap Archers Wizard Royal Ghost Lumberjack
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack Zap Fireball
P.E.K.K.A Lumberjack
Fire Spirit Fireball Wizard Zap Archers
P.E.K.K.A Archers Fireball Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Fireball
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Wizard Lumberjack
Wizard Archers Fireball
Zap Archers Fireball P.E.K.K.A Lumberjack
Zap Archers Fireball Wizard P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Zap Royal Ghost
Fireball
Fireball
Fireball Wizard Fire Spirit Zap
Fireball Wizard Fire Spirit Zap
Fire Spirit Archers Wizard
Fireball Fire Spirit Zap Wizard
Fireball Zap Wizard
Fire Spirit Fireball Lumberjack
Zap Fireball Wizard
Fireball Fire Spirit Zap Archers Wizard
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Zap Archers Fireball Wizard
Fire Spirit Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fire Spirit Fireball Wizard
Fireball Zap Wizard Royal Ghost
Fireball Zap Wizard
Fireball Zap
Fire Spirit Zap Archers Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Fire Spirit Archers Fireball
Fireball Fire Spirit Zap Archers Wizard
Fireball
Fireball Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Fireball Royal Ghost

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