My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Sparky
Barbarian Barrel
Wizard Sparky
The Log
Sparky
Earthquake
Elixir Collector
Arrows
Royal Delivery
Wizard P.E.K.K.A Sparky
Fireball
Wizard Elixir Collector Sparky
Poison
Wizard Elixir Collector Sparky
Lightning
Wizard Elixir Collector Sparky
Rocket
Wizard Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Tornado P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Tornado Wizard Elixir Collector Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Tornado

Attack Synergies 11 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mirror Tornado P.E.K.K.A Sparky
Arrows
Zap Mirror P.E.K.K.A Sparky
Wizard
Tornado P.E.K.K.A Sparky
Elixir Collector
Mirror
Zap Arrows Tornado Sparky
Tornado
Zap Wizard P.E.K.K.A Sparky Mirror
P.E.K.K.A
Zap Arrows Tornado Wizard
Sparky
Zap Arrows Tornado Wizard Mirror

Defense Synergies 6 10

Zap
Mirror Arrows Tornado P.E.K.K.A Sparky
Arrows
Mirror Zap Tornado P.E.K.K.A Sparky
Wizard
Tornado P.E.K.K.A
Elixir Collector
Mirror
Zap Arrows Tornado Sparky
Tornado
Wizard Mirror P.E.K.K.A Sparky Zap Arrows Sparky
P.E.K.K.A
Tornado Zap Arrows Wizard
Sparky
Tornado Zap Arrows Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Sparky
P.E.K.K.A Sparky Zap
Tornado P.E.K.K.A Sparky
P.E.K.K.A Sparky
Arrows Tornado P.E.K.K.A Sparky
Arrows Tornado Zap
Tornado Zap Arrows Wizard
Zap Arrows P.E.K.K.A Sparky
P.E.K.K.A Sparky Tornado
Tornado Sparky
Zap Arrows Wizard Tornado
Arrows Zap Wizard Tornado
P.E.K.K.A Sparky Zap Wizard
Wizard Sparky Zap Arrows Tornado P.E.K.K.A
P.E.K.K.A Sparky
Tornado Zap P.E.K.K.A Sparky
Wizard Sparky Arrows Tornado P.E.K.K.A
Arrows Zap Wizard Tornado
Zap Arrows Wizard Tornado
P.E.K.K.A Sparky Tornado
Wizard Arrows P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Sparky
Zap Arrows Wizard
P.E.K.K.A Zap Sparky
P.E.K.K.A Zap Tornado Sparky
P.E.K.K.A Sparky
Arrows Wizard Zap Tornado
P.E.K.K.A Sparky
P.E.K.K.A Sparky
Zap P.E.K.K.A Tornado Sparky
P.E.K.K.A Sparky
P.E.K.K.A Sparky
P.E.K.K.A Zap Arrows Tornado
P.E.K.K.A Wizard Sparky
Wizard Sparky
Sparky Zap Tornado P.E.K.K.A
Arrows Zap Wizard P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap Tornado
Arrows Sparky
Arrows Sparky
Wizard Zap Arrows Sparky
Arrows Wizard Zap Tornado
Arrows Wizard Tornado Sparky
Arrows Zap Wizard Tornado
Arrows Zap Wizard Tornado
Tornado Sparky
Zap Arrows Wizard Tornado Sparky
Zap Arrows Wizard Tornado
Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Tornado Sparky
Sparky
Zap Arrows Wizard Sparky
Zap Arrows Wizard Tornado
Sparky
Arrows Wizard Tornado
Tornado Sparky
Zap Arrows
Zap Arrows Tornado Wizard Sparky
Arrows Zap Wizard Tornado Sparky
Zap Arrows Wizard Tornado Sparky
Zap Arrows Tornado Sparky
Zap Arrows Wizard Tornado Sparky
Zap Wizard
Sparky
Zap Arrows Wizard Sparky
Zap Arrows Sparky
P.E.K.K.A Sparky
Arrows Wizard Sparky
Zap
Zap Arrows Wizard Tornado
Arrows
Wizard Sparky
Arrows Zap Wizard
Zap Arrows Tornado Sparky
P.E.K.K.A Sparky
Zap Tornado Sparky
Zap Tornado
Zap Tornado Sparky

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