My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Golem Princess Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Princess Inferno Dragon Lumberjack
Zap
Princess Inferno Dragon
Barbarian Barrel
Valkyrie Princess Electro Wizard Lumberjack
The Log
Princess Lumberjack
Earthquake
Arrows
Princess
Royal Delivery
Valkyrie Princess Electro Wizard Inferno Dragon Lumberjack
Fireball
Princess Electro Wizard Inferno Dragon Lumberjack
Poison
Princess Electro Wizard
Lightning
Valkyrie Electro Wizard Inferno Dragon Lumberjack
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Golem Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Princess Valkyrie Electro Wizard Inferno Dragon Lumberjack Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Princess Valkyrie Electro Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Lumberjack Electro Wizard
Rocket
Mirror Golem
Mirror
Rocket Princess Lumberjack
Golem
Rocket Electro Wizard Lumberjack
Princess
Mirror
Electro Wizard
Valkyrie Golem Lumberjack
Inferno Dragon
Lumberjack
Valkyrie Mirror Golem Electro Wizard

Defense Synergies 0 10

Valkyrie
Mirror Princess Electro Wizard Lumberjack
Rocket
Mirror
Valkyrie Princess Electro Wizard Inferno Dragon Lumberjack
Golem
Princess
Valkyrie Mirror
Electro Wizard
Valkyrie Mirror Inferno Dragon Lumberjack
Inferno Dragon
Mirror Electro Wizard
Lumberjack
Valkyrie Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Electro Wizard
Inferno Dragon Lumberjack Valkyrie Electro Wizard
Rocket Lumberjack Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Valkyrie Electro Wizard
Valkyrie Rocket Princess Lumberjack
Valkyrie Electro Wizard Lumberjack
Rocket Electro Wizard Inferno Dragon Princess
Rocket Valkyrie Electro Wizard
Inferno Dragon Princess Lumberjack
Valkyrie Electro Wizard Lumberjack
Valkyrie Electro Wizard Princess Lumberjack
Inferno Dragon Princess Electro Wizard
Lumberjack Valkyrie Rocket Electro Wizard
Valkyrie Rocket Princess Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack
Rocket Electro Wizard Inferno Dragon Lumberjack
Valkyrie Electro Wizard Lumberjack
Valkyrie Electro Wizard Lumberjack
Valkyrie Princess Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Valkyrie Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Electro Wizard
Electro Wizard Valkyrie Rocket Inferno Dragon Lumberjack
Lumberjack Valkyrie Rocket Electro Wizard
Valkyrie Rocket Lumberjack Electro Wizard
Valkyrie Inferno Dragon Lumberjack
Rocket Princess Electro Wizard
Rocket Valkyrie Electro Wizard Lumberjack
Valkyrie Inferno Dragon Lumberjack
Rocket Electro Wizard Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Lumberjack
Rocket Valkyrie Electro Wizard
Rocket Valkyrie Lumberjack
Valkyrie Princess
Electro Wizard Valkyrie Rocket Inferno Dragon Lumberjack
Valkyrie Princess Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Rocket
Princess Electro Wizard
Rocket
Valkyrie Rocket
Rocket Valkyrie
Rocket Princess
Princess
Princess
Rocket Electro Wizard Lumberjack
Rocket Valkyrie Princess Electro Wizard
Rocket Princess
Rocket Princess
Rocket Princess
Princess
Rocket Princess
Rocket Princess
Rocket
Rocket
Rocket Princess Electro Wizard
Rocket Valkyrie Princess
Rocket
Rocket Princess
Rocket
Rocket
Valkyrie Princess
Inferno Dragon
Princess Electro Wizard
Princess
Rocket
Princess Electro Wizard
Rocket Electro Wizard
Rocket
Rocket Princess Electro Wizard
Rocket Princess
Electro Wizard Rocket Princess
Rocket Princess Electro Wizard
Valkyrie Rocket Princess Electro Wizard Lumberjack
Princess
Rocket
Rocket Princess Electro Wizard
Rocket Princess Electro Wizard
Rocket Princess Electro Wizard

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