My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider Goblin Barrel
Giant Snowball
Bomber Minions Tombstone Hog Rider Goblin Barrel
Zap
Bomber Minions Tombstone Goblin Barrel
Barbarian Barrel
Bomber Tombstone Goblin Barrel
The Log
Bomber Tombstone Hog Rider Goblin Barrel
Earthquake
Bomber Tombstone Hog Rider Goblin Barrel
Arrows
Bomber Minions Tombstone Goblin Barrel
Royal Delivery
Bomber Minions Hog Rider Goblin Barrel
Fireball
Bomber Minions Tombstone Hog Rider Goblin Barrel
Poison
Bomber Minions Tombstone
Lightning
Tombstone
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Minions Tombstone Goblin Barrel Tornado Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Minions Tombstone

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Hog Rider Mega Knight
Minions
Hog Rider Mega Knight Bomber
Tombstone
Hog Rider
Minions The Log Bomber Goblin Barrel Tornado Mega Knight
Goblin Barrel
Hog Rider Mega Knight
Tornado
Hog Rider The Log Mega Knight
The Log
Hog Rider Tornado Mega Knight
Mega Knight
Minions Bomber Hog Rider Goblin Barrel Tornado The Log

Defense Synergies 0 9

Bomber
Tombstone Tornado The Log
Minions
Tombstone The Log Mega Knight
Tombstone
Bomber Minions
Hog Rider
Goblin Barrel
Tornado
Bomber The Log Mega Knight
The Log
Bomber Minions Tornado Mega Knight
Mega Knight
Minions Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Tombstone The Log
Bomber Minions Tombstone The Log Mega Knight
Tornado Mega Knight Bomber Minions Tombstone
Bomber Minions Tombstone Mega Knight
Bomber Tombstone Tornado The Log Mega Knight
Tornado The Log Bomber Minions Mega Knight
Minions Tornado Tombstone
The Log Mega Knight
Minions Tombstone Tornado
Tornado Bomber Mega Knight
Minions Bomber Tombstone Tornado The Log Mega Knight
Minions Tornado
Tombstone Mega Knight Bomber Minions The Log
Bomber Mega Knight Minions Tombstone Tornado The Log
Tombstone Mega Knight
Tornado The Log Mega Knight
Mega Knight Bomber Minions Tombstone Tornado
Tombstone Mega Knight Bomber Minions Tornado The Log
Tornado The Log Bomber Minions Tombstone Mega Knight
Tornado
Bomber Mega Knight Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone
Bomber The Log Mega Knight
Tombstone Mega Knight Minions The Log
Mega Knight Tornado The Log
Tombstone Mega Knight
Minions Tornado
Minions Tombstone
Mega Knight
Mega Knight Minions Tombstone Tornado The Log
Tombstone
Mega Knight Minions Tombstone
Mega Knight Tornado The Log
Mega Knight Tombstone
Bomber Mega Knight
Tombstone Bomber Minions Tornado The Log
Minions Mega Knight Bomber The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log
The Log
The Log
Bomber The Log Mega Knight
Minions Tornado
Bomber Tornado The Log
The Log Tornado
The Log Tornado
Minions Tornado
Tornado The Log
Tornado
The Log
Minions
The Log
Bomber The Log
The Log Mega Knight
Tornado
Bomber Minions
Bomber The Log Mega Knight
Bomber Tornado The Log Mega Knight
Minions The Log Mega Knight
Tornado
Tornado The Log
The Log
Tornado The Log Bomber Mega Knight
The Log Tornado
Tornado The Log Mega Knight
Tornado The Log
Tornado
Minions
Bomber The Log Mega Knight
Mega Knight
The Log
Minions Tombstone
Tornado
The Log
Mega Knight
The Log Bomber
Tornado
Mega Knight
Minions Tornado The Log
Tornado
Tornado The Log Mega Knight

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