My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Skeleton Army
Giant Snowball
Minions Goblin Gang Skeleton Army
Zap
Minions Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Wizard Skeleton Army
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Minions Goblin Gang Skeleton Army
Royal Delivery
Minions Goblin Gang Wizard Skeleton Army
Fireball
Minions Goblin Gang Wizard Skeleton Army
Poison
Minions Goblin Gang Wizard Skeleton Army
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Gang Skeleton Army Freeze Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Gang

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Freeze Golem The Log
Minions
Zap Golem
Goblin Gang
Golem
Wizard
Golem
Skeleton Army
Freeze
Zap
Golem
Zap Minions Goblin Gang Wizard The Log
The Log
Zap Golem

Defense Synergies 0 13

Zap
Minions Goblin Gang Skeleton Army The Log
Minions
Zap Freeze The Log
Goblin Gang
Zap Skeleton Army The Log
Wizard
Skeleton Army Freeze The Log
Skeleton Army
Zap Goblin Gang Wizard Freeze The Log
Freeze
Minions Wizard Skeleton Army
Golem
The Log
Zap Minions Goblin Gang Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard The Log
Skeleton Army Zap Minions Goblin Gang The Log
Goblin Gang Skeleton Army Minions Freeze
Skeleton Army Minions Goblin Gang
Skeleton Army The Log
Goblin Gang Skeleton Army Freeze The Log Zap Minions
Minions Zap Goblin Gang Wizard Freeze
Zap The Log
Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army
Minions Goblin Gang Skeleton Army Zap Wizard Freeze The Log
Minions Zap Goblin Gang Wizard
Skeleton Army Zap Minions Goblin Gang Wizard Freeze The Log
Wizard Skeleton Army Zap Minions Goblin Gang Freeze The Log
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang Freeze The Log
Wizard Minions Goblin Gang Skeleton Army
Zap Minions Goblin Gang Wizard Skeleton Army The Log
Zap Wizard Freeze The Log Minions
Goblin Gang Wizard Skeleton Army Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap
Zap Goblin Gang Wizard The Log
Goblin Gang Skeleton Army Zap Minions The Log
Goblin Gang Skeleton Army Zap The Log
Goblin Gang Skeleton Army
Wizard Zap Minions Goblin Gang Freeze
Goblin Gang Skeleton Army Minions
Skeleton Army
Zap Freeze Minions Skeleton Army The Log
Goblin Gang Skeleton Army
Minions
Skeleton Army Zap The Log
Skeleton Army Goblin Gang Wizard
Wizard Skeleton Army
Goblin Gang Skeleton Army Zap Minions Freeze The Log
Minions Zap Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Zap The Log
The Log
Freeze The Log
Wizard Zap The Log
Wizard Zap Minions Freeze
Wizard The Log
The Log Zap Wizard Freeze
The Log Zap Wizard
Minions Goblin Gang
Zap Wizard The Log
Zap Wizard
The Log
Minions Freeze
Zap The Log
Zap Wizard The Log
Wizard The Log
Freeze
Minions
Zap Wizard The Log
Zap Wizard The Log
Minions The Log
Wizard
The Log
Zap The Log
Zap Freeze The Log Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Minions Wizard Freeze
Zap Wizard The Log
Zap Freeze
Wizard The Log
Zap Minions Goblin Gang Skeleton Army Freeze
Zap Wizard
Freeze
The Log
Goblin Gang Wizard
The Log Zap Wizard
Zap
Zap Minions Goblin Gang Freeze The Log
Zap
Zap Freeze The Log

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