My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army Miner
Giant Snowball
Minions Skeleton Army Miner
Zap
Minions Skeleton Army
Barbarian Barrel
Wizard Skeleton Army Electro Wizard
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Wizard Skeleton Army Miner Electro Wizard
Fireball
Minions Wizard Skeleton Army Electro Wizard
Poison
Minions Wizard Skeleton Army Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Skeleton Army Miner Electro Wizard Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Minions Skeleton Army

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Rage Miner
Giant
Minions Rage Miner Wizard The Log Electro Wizard
Wizard
Giant Rage Miner
Rage
Minions Giant Wizard Electro Wizard
Skeleton Army
The Log
Giant Miner
Miner
Minions Giant Wizard The Log Electro Wizard
Electro Wizard
Giant Rage Miner

Defense Synergies 0 9

Minions
The Log Electro Wizard
Giant
Wizard
Skeleton Army The Log Electro Wizard
Rage
Skeleton Army
Wizard The Log Electro Wizard
The Log
Minions Wizard Skeleton Army Miner Electro Wizard
Miner
The Log
Electro Wizard
Minions Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log Electro Wizard
Skeleton Army Minions The Log Electro Wizard
Skeleton Army Minions Electro Wizard
Skeleton Army Minions Electro Wizard
Skeleton Army The Log
Skeleton Army The Log Minions Electro Wizard
Minions Electro Wizard Wizard
The Log Electro Wizard
Minions Skeleton Army
Skeleton Army Miner Electro Wizard
Minions Skeleton Army Electro Wizard Wizard The Log
Minions Wizard Electro Wizard
Skeleton Army Minions Wizard The Log Electro Wizard
Wizard Skeleton Army Minions The Log Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army The Log Electro Wizard
Wizard Minions Skeleton Army Electro Wizard
Minions Wizard Skeleton Army The Log Electro Wizard
Wizard The Log Minions Electro Wizard
Electro Wizard
Wizard Skeleton Army Minions The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Wizard
Electro Wizard Wizard The Log Miner
Skeleton Army Minions The Log Electro Wizard
Skeleton Army The Log Electro Wizard
Skeleton Army
Wizard Minions Electro Wizard
Skeleton Army Minions Electro Wizard
Skeleton Army
Electro Wizard Minions Skeleton Army The Log
Skeleton Army
Minions
Skeleton Army The Log Electro Wizard
Skeleton Army Wizard
Wizard Skeleton Army
Skeleton Army Electro Wizard Minions The Log
Minions Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Miner Electro Wizard
The Log Miner
The Log
Wizard The Log
Wizard Minions
Wizard The Log
The Log Wizard
The Log Miner Wizard
Minions Electro Wizard
Miner Wizard The Log Electro Wizard
Wizard
The Log Miner
Minions
The Log
Wizard The Log
Wizard The Log
Minions
Wizard The Log Electro Wizard
Wizard The Log Miner
Minions The Log
Wizard
The Log
The Log
The Log Wizard
The Log Miner Wizard Electro Wizard
Wizard The Log Miner
Miner The Log
Wizard Electro Wizard
Electro Wizard Minions Wizard
Wizard The Log Miner
Electro Wizard
Wizard The Log
Electro Wizard Minions Skeleton Army
Wizard Electro Wizard
The Log
Miner Wizard Electro Wizard
The Log Wizard
Minions The Log Electro Wizard
Electro Wizard
The Log Miner Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: