My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 problems Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Goblin Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Miner Princess
Zap
Goblin Giant Princess
Barbarian Barrel
Ice Spirit Knight Bomb Tower Princess
The Log
Ice Spirit Princess
Earthquake
Bomb Tower
Arrows
Ice Spirit Princess
Royal Delivery
Ice Spirit Knight Miner Princess
Fireball
Bomb Tower Princess
Poison
Bomb Tower Princess
Lightning
Knight Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Bomb Tower Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Miner Princess Fireball Bomb Tower Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Miner

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Goblin Giant Miner Princess
Zap
Ice Spirit Fireball Goblin Giant Miner Knight Princess
Knight
Ice Spirit Princess Zap Fireball Miner
Fireball
Zap Goblin Giant Knight Miner Princess
Bomb Tower
Goblin Giant
Zap Fireball Ice Spirit
Miner
Zap Ice Spirit Knight Fireball
Princess
Knight Ice Spirit Zap Fireball

Defense Synergies 7 14

Ice Spirit
Zap Knight Fireball Bomb Tower Goblin Giant Miner Princess
Zap
Ice Spirit Fireball Bomb Tower Goblin Giant Knight Miner Princess
Knight
Bomb Tower Princess Ice Spirit Zap Fireball
Fireball
Zap Goblin Giant Ice Spirit Knight Bomb Tower Miner Princess
Bomb Tower
Zap Knight Ice Spirit Fireball
Goblin Giant
Zap Fireball Ice Spirit Princess
Miner
Ice Spirit Zap Fireball
Princess
Knight Ice Spirit Zap Fireball Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Goblin Giant
Bomb Tower Ice Spirit Zap Knight
Bomb Tower Knight
Bomb Tower Knight
Fireball Bomb Tower Princess
Fireball Zap Bomb Tower
Ice Spirit Zap Fireball Bomb Tower Princess
Zap Fireball Bomb Tower Goblin Giant
Bomb Tower Princess
Knight Ice Spirit Miner
Zap Knight Fireball Bomb Tower Goblin Giant Princess
Zap Fireball Princess
Bomb Tower Ice Spirit Zap Knight Fireball
Fireball Bomb Tower Ice Spirit Zap Princess
Knight Bomb Tower
Bomb Tower Ice Spirit Zap Fireball
Bomb Tower Knight Fireball
Ice Spirit Fireball Bomb Tower Zap Knight
Zap Bomb Tower Ice Spirit Knight Fireball Princess
Bomb Tower
Knight Fireball Bomb Tower Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball
Fireball Zap Knight Bomb Tower Miner
Ice Spirit Zap Knight Bomb Tower Goblin Giant
Zap Knight Fireball Goblin Giant
Knight Goblin Giant
Fireball Ice Spirit Zap Bomb Tower Goblin Giant Princess
Knight Fireball Bomb Tower Goblin Giant
Knight Bomb Tower Goblin Giant
Zap Ice Spirit Knight Fireball Bomb Tower
Goblin Giant
Knight Bomb Tower
Zap Fireball Goblin Giant
Knight Fireball Bomb Tower Goblin Giant
Fireball Bomb Tower Princess
Ice Spirit Zap Knight Fireball Bomb Tower Goblin Giant
Zap Fireball Bomb Tower Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight
Fireball Zap Miner Princess
Fireball Goblin Giant Miner
Knight Fireball
Fireball Zap
Fireball Ice Spirit Zap Goblin Giant Princess
Princess
Fireball Ice Spirit Zap Princess
Fireball Miner Zap
Fireball
Miner Zap Knight Fireball Princess
Fireball Zap Princess
Knight Fireball Miner Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Princess
Fireball Princess
Fireball
Zap Fireball Princess
Zap Fireball Miner Princess
Fireball
Fireball Princess
Zap Fireball
Zap Ice Spirit Fireball Princess
Fireball Miner Zap Princess
Fireball Zap Miner Princess
Fireball Miner Zap
Zap Fireball Princess
Zap Ice Spirit Fireball
Fireball
Zap Fireball Miner
Zap Ice Spirit Fireball Princess
Fireball Princess
Zap Ice Spirit Fireball Princess
Fireball Zap Princess
Fireball
Fireball Miner Knight Princess
Zap Fireball Princess
Zap Fireball
Zap Ice Spirit Fireball Princess
Zap Fireball Princess
Zap Fireball Goblin Giant Miner Princess

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