My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Giant Miner
Giant Snowball
Minions Goblin Gang Musketeer Hog Rider Baby Dragon Miner
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Musketeer
The Log
Goblin Gang Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Musketeer Hog Rider Baby Dragon Miner
Fireball
Minions Goblin Gang Musketeer Hog Rider Baby Dragon
Poison
Minions Goblin Gang Musketeer
Lightning
Musketeer Baby Dragon
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Miner Musketeer Hog Rider Baby Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Miner

Attack Synergies 10 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Giant Miner
Minions
Hog Rider Giant Miner Baby Dragon
Goblin Gang
Hog Rider Miner Giant Baby Dragon
Musketeer
Hog Rider Giant Baby Dragon Miner
Hog Rider
Arrows Minions Goblin Gang Musketeer Giant Baby Dragon
Giant
Arrows Minions Musketeer Miner Goblin Gang Hog Rider Baby Dragon
Baby Dragon
Minions Goblin Gang Musketeer Hog Rider Giant Miner
Miner
Minions Goblin Gang Giant Arrows Musketeer Baby Dragon

Defense Synergies 1 5

Arrows
Minions
Musketeer Baby Dragon
Goblin Gang
Musketeer Miner
Musketeer
Goblin Gang Minions Baby Dragon Miner
Hog Rider
Giant
Baby Dragon
Minions Musketeer
Miner
Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Baby Dragon
Minions Goblin Gang Musketeer
Goblin Gang Minions Musketeer
Minions Goblin Gang Musketeer
Arrows
Arrows Goblin Gang Minions Musketeer Baby Dragon
Minions Musketeer Arrows Goblin Gang Baby Dragon
Arrows Musketeer Baby Dragon
Minions Goblin Gang Musketeer
Goblin Gang Musketeer Miner
Minions Goblin Gang Arrows Musketeer Baby Dragon
Arrows Minions Musketeer Goblin Gang Baby Dragon
Minions Goblin Gang Musketeer
Arrows Minions Goblin Gang Baby Dragon
Goblin Gang
Goblin Gang
Arrows Minions Goblin Gang Musketeer
Arrows Minions Goblin Gang Musketeer Baby Dragon
Arrows Baby Dragon Minions Musketeer
Musketeer
Goblin Gang Arrows Minions Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Musketeer Baby Dragon Miner
Goblin Gang Minions Musketeer
Goblin Gang Musketeer
Goblin Gang Musketeer
Arrows Minions Goblin Gang Musketeer Baby Dragon
Goblin Gang Minions Musketeer
Minions Baby Dragon
Goblin Gang Musketeer
Minions Musketeer
Arrows
Goblin Gang
Musketeer Baby Dragon
Goblin Gang Minions Musketeer Baby Dragon
Arrows Minions Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Miner
Arrows Baby Dragon Miner
Arrows Musketeer
Arrows Baby Dragon
Arrows Minions Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Miner
Minions Goblin Gang Musketeer
Miner Arrows Musketeer
Arrows Musketeer Baby Dragon
Musketeer Baby Dragon Miner
Arrows Minions Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Minions
Arrows Musketeer Baby Dragon
Arrows Baby Dragon Miner
Minions Musketeer Baby Dragon
Arrows
Musketeer
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Miner Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Miner
Miner Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Minions Musketeer
Arrows Musketeer Miner
Arrows
Arrows
Minions Goblin Gang Musketeer
Arrows Musketeer Baby Dragon
Arrows
Miner Goblin Gang Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Musketeer
Minions Goblin Gang Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Miner

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