My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel
Zap
Bats Inferno Tower Goblin Barrel
Barbarian Barrel
Valkyrie Inferno Tower Wizard Goblin Barrel Ice Wizard
The Log
Goblin Barrel
Earthquake
Inferno Tower Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Valkyrie Wizard Goblin Barrel Ice Wizard
Fireball
Inferno Tower Wizard Goblin Barrel Ice Wizard
Poison
Bats Inferno Tower Wizard Ice Wizard
Lightning
Valkyrie Inferno Tower Wizard Ice Wizard
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Barrel Ice Wizard Valkyrie Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Barrel Ice Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Zap Goblin Barrel
Zap
Bats Valkyrie Ice Wizard Mega Knight
Valkyrie
Bats Goblin Barrel Zap Wizard
Inferno Tower
Wizard
Valkyrie Mega Knight
Goblin Barrel
Valkyrie Bats Ice Wizard Mega Knight
Ice Wizard
Zap Goblin Barrel
Mega Knight
Bats Zap Wizard Goblin Barrel

Defense Synergies 1 16

Bats
Zap Valkyrie Inferno Tower Ice Wizard Mega Knight
Zap
Mega Knight Bats Valkyrie Inferno Tower Ice Wizard
Valkyrie
Bats Zap Inferno Tower Wizard Ice Wizard
Inferno Tower
Bats Zap Valkyrie Ice Wizard Mega Knight
Wizard
Valkyrie Ice Wizard Mega Knight
Goblin Barrel
Ice Wizard
Bats Zap Valkyrie Inferno Tower Wizard Mega Knight
Mega Knight
Zap Bats Inferno Tower Wizard Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower Wizard
Inferno Tower Bats Zap Valkyrie Ice Wizard Mega Knight
Inferno Tower Mega Knight Bats Valkyrie Ice Wizard
Inferno Tower Bats Valkyrie Ice Wizard Mega Knight
Valkyrie Mega Knight
Bats Zap Valkyrie Ice Wizard Mega Knight
Bats Inferno Tower Zap Wizard Ice Wizard
Zap Valkyrie Inferno Tower Mega Knight
Inferno Tower Ice Wizard
Valkyrie Inferno Tower Ice Wizard Mega Knight
Bats Valkyrie Ice Wizard Zap Wizard Mega Knight
Inferno Tower Bats Zap Wizard Ice Wizard
Inferno Tower Mega Knight Bats Zap Valkyrie Wizard Ice Wizard
Valkyrie Wizard Mega Knight Bats Zap
Inferno Tower Mega Knight
Inferno Tower Zap Mega Knight
Wizard Mega Knight Bats Valkyrie Inferno Tower
Mega Knight Bats Zap Valkyrie Wizard Ice Wizard
Zap Valkyrie Wizard Bats Ice Wizard Mega Knight
Inferno Tower
Valkyrie Wizard Mega Knight Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Inferno Tower
Zap Valkyrie Wizard Mega Knight
Mega Knight Bats Zap Valkyrie Inferno Tower
Valkyrie Mega Knight Bats Zap Inferno Tower
Inferno Tower Valkyrie Mega Knight
Wizard Bats Zap Ice Wizard
Bats Valkyrie Inferno Tower Ice Wizard
Inferno Tower Mega Knight Valkyrie
Zap Mega Knight Bats Valkyrie Inferno Tower
Inferno Tower
Mega Knight Bats Valkyrie Inferno Tower
Mega Knight Zap Valkyrie
Mega Knight Valkyrie Inferno Tower Wizard
Wizard Valkyrie Mega Knight
Inferno Tower Bats Zap Valkyrie
Bats Valkyrie Mega Knight Zap Inferno Tower Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Ice Wizard
Valkyrie
Wizard Zap Valkyrie Mega Knight
Wizard Bats Zap Ice Wizard
Wizard
Zap Wizard Ice Wizard
Zap Wizard
Bats
Zap Valkyrie Wizard
Zap Wizard
Zap
Zap Wizard
Wizard Mega Knight
Bats
Zap Wizard Mega Knight
Zap Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Valkyrie Wizard Ice Wizard Mega Knight
Zap Wizard Ice Wizard
Zap Wizard Mega Knight
Zap
Bats Zap Wizard Ice Wizard
Zap Bats Wizard
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Bats
Zap Wizard Ice Wizard
Valkyrie Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Bats
Bats Zap
Zap Mega Knight

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