My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army
Giant Snowball
Minion Horde Hog Rider Skeleton Army Lumberjack
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Skeleton Army Electro Wizard Lumberjack
The Log
Hog Rider Skeleton Army Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Hog Rider Skeleton Army Electro Wizard Lumberjack
Fireball
Minion Horde Hog Rider Skeleton Army Electro Wizard Lumberjack
Poison
Minion Horde Skeleton Army Electro Wizard
Lightning
Electro Wizard Lumberjack
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Hog Rider Freeze Electro Wizard Lumberjack Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Skeleton Army Hog Rider

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Electro Wizard Minion Horde Freeze Lumberjack
Arrows
Zap Hog Rider Freeze Lumberjack
Minion Horde
Zap Hog Rider Freeze Lumberjack
Hog Rider
Zap Arrows Freeze Minion Horde Electro Wizard Lumberjack
Skeleton Army
Freeze
Hog Rider Zap Arrows Minion Horde
Electro Wizard
Zap Hog Rider Lumberjack
Lumberjack
Zap Arrows Minion Horde Hog Rider Electro Wizard

Defense Synergies 1 12

Zap
Electro Wizard Arrows Minion Horde Skeleton Army Lumberjack
Arrows
Zap Lumberjack
Minion Horde
Zap Freeze
Hog Rider
Skeleton Army
Zap Freeze Electro Wizard Lumberjack
Freeze
Minion Horde Skeleton Army Electro Wizard Lumberjack
Electro Wizard
Zap Skeleton Army Freeze Lumberjack
Lumberjack
Zap Arrows Skeleton Army Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Electro Wizard
Minion Horde Skeleton Army Lumberjack Zap Electro Wizard
Minion Horde Skeleton Army Lumberjack Freeze Electro Wizard
Minion Horde Skeleton Army Lumberjack Electro Wizard
Arrows Skeleton Army Lumberjack
Arrows Skeleton Army Freeze Zap Electro Wizard Lumberjack
Minion Horde Electro Wizard Zap Arrows Freeze
Zap Arrows Electro Wizard
Minion Horde Skeleton Army Lumberjack
Skeleton Army Minion Horde Electro Wizard Lumberjack
Minion Horde Skeleton Army Electro Wizard Zap Arrows Freeze Lumberjack
Arrows Minion Horde Zap Electro Wizard
Minion Horde Skeleton Army Lumberjack Zap Freeze Electro Wizard
Skeleton Army Zap Arrows Minion Horde Freeze Electro Wizard Lumberjack
Skeleton Army Minion Horde Electro Wizard Lumberjack
Minion Horde Skeleton Army Zap Freeze Electro Wizard Lumberjack
Minion Horde Arrows Skeleton Army Electro Wizard Lumberjack
Arrows Zap Minion Horde Skeleton Army Electro Wizard Lumberjack
Zap Arrows Freeze Electro Wizard Lumberjack
Electro Wizard Lumberjack
Skeleton Army Arrows Minion Horde Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Electro Wizard
Electro Wizard Zap Arrows Lumberjack
Skeleton Army Lumberjack Zap Minion Horde Electro Wizard
Skeleton Army Lumberjack Zap Minion Horde Electro Wizard
Minion Horde Skeleton Army Lumberjack
Arrows Zap Minion Horde Freeze Electro Wizard
Skeleton Army Minion Horde Electro Wizard Lumberjack
Minion Horde Skeleton Army Lumberjack
Zap Minion Horde Freeze Electro Wizard Skeleton Army
Minion Horde Skeleton Army
Minion Horde Lumberjack
Skeleton Army Zap Arrows Electro Wizard
Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army
Skeleton Army Electro Wizard Zap Minion Horde Freeze Lumberjack
Arrows Zap Minion Horde Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze
Arrows Zap Electro Wizard
Arrows Minion Horde
Arrows Freeze
Zap Arrows Minion Horde
Arrows Zap Minion Horde Freeze
Arrows Minion Horde
Arrows Zap Freeze
Arrows Zap
Minion Horde Electro Wizard Lumberjack
Zap Arrows Minion Horde Electro Wizard
Zap Arrows
Arrows Minion Horde Freeze
Zap Arrows
Zap Arrows Minion Horde
Arrows Minion Horde
Arrows Freeze
Minion Horde
Zap Arrows Electro Wizard
Zap Arrows
Minion Horde
Arrows
Zap Arrows Minion Horde
Zap Arrows Freeze
Minion Horde
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Minion Horde Electro Wizard
Zap Electro Wizard Minion Horde Freeze
Minion Horde
Zap Arrows Minion Horde
Zap Arrows Minion Horde Freeze Electro Wizard
Minion Horde
Arrows
Zap Minion Horde Electro Wizard Skeleton Army Freeze
Zap Arrows Electro Wizard
Freeze
Arrows
Minion Horde Electro Wizard Lumberjack
Arrows Zap
Zap Arrows
Minion Horde
Zap Minion Horde Freeze Electro Wizard
Zap Electro Wizard
Zap Freeze Electro Wizard

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