My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Elite Barbarians Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Balloon
Giant Snowball
Goblin Gang Baby Dragon Balloon
Zap
Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Rascals Elite Barbarians Wizard
The Log
Goblin Gang Rascals Elite Barbarians
Earthquake
Goblin Gang
Arrows
Goblin Gang Rascals
Royal Delivery
Goblin Gang Rascals Elite Barbarians Wizard Baby Dragon Balloon
Fireball
Goblin Gang Rascals Elite Barbarians Wizard Baby Dragon Balloon
Poison
Goblin Gang Rascals Wizard Balloon
Lightning
Elite Barbarians Wizard Baby Dragon Balloon
Rocket
Rascals Elite Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Baby Dragon Freeze Rascals Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Baby Dragon Freeze

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon Balloon
Rascals
Baby Dragon Balloon
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians Balloon
Baby Dragon
Goblin Gang Rascals Balloon
Freeze
Balloon
Balloon
Freeze Goblin Gang Rascals Wizard Baby Dragon The Log
The Log
Elite Barbarians Balloon

Defense Synergies 0 9

Goblin Gang
Rascals The Log
Rascals
Goblin Gang Baby Dragon The Log
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians Freeze The Log
Baby Dragon
Rascals The Log
Freeze
Wizard
Balloon
The Log
Goblin Gang Rascals Elite Barbarians Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log
Elite Barbarians Goblin Gang Rascals The Log
Goblin Gang Rascals Elite Barbarians Freeze
Elite Barbarians Goblin Gang Rascals
Elite Barbarians The Log
Goblin Gang Freeze The Log Rascals Baby Dragon
Goblin Gang Rascals Wizard Baby Dragon Freeze
Rascals Baby Dragon The Log
Goblin Gang Rascals Elite Barbarians
Goblin Gang Elite Barbarians Rascals
Goblin Gang Rascals Wizard Baby Dragon Freeze The Log
Goblin Gang Rascals Wizard Baby Dragon
Goblin Gang Rascals Elite Barbarians Wizard Freeze The Log
Wizard Goblin Gang Rascals Baby Dragon Freeze The Log
Elite Barbarians Goblin Gang Rascals
Goblin Gang Rascals Elite Barbarians Freeze The Log
Wizard Goblin Gang Rascals Elite Barbarians
Goblin Gang Rascals Elite Barbarians Wizard Baby Dragon The Log
Wizard Baby Dragon Freeze The Log Rascals
Elite Barbarians
Goblin Gang Rascals Wizard Elite Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Elite Barbarians
Goblin Gang Elite Barbarians Wizard Baby Dragon The Log
Goblin Gang Rascals Elite Barbarians The Log
Goblin Gang Rascals Elite Barbarians The Log
Goblin Gang Rascals Elite Barbarians
Wizard Goblin Gang Rascals Baby Dragon Freeze
Goblin Gang Rascals Elite Barbarians
Rascals Elite Barbarians
Freeze Elite Barbarians Baby Dragon The Log
Goblin Gang
Rascals Elite Barbarians
Elite Barbarians The Log
Rascals Elite Barbarians Goblin Gang Wizard
Wizard Rascals Baby Dragon
Goblin Gang Rascals Elite Barbarians Baby Dragon Freeze The Log
Rascals Elite Barbarians Wizard Baby Dragon Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Baby Dragon Freeze The Log
Baby Dragon The Log
Baby Dragon The Log
Rascals Freeze The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon Freeze
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon Freeze
The Log Wizard
Goblin Gang Elite Barbarians
Wizard The Log
Wizard Baby Dragon
Elite Barbarians Baby Dragon The Log
Baby Dragon Freeze
Elite Barbarians Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Freeze
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
Freeze The Log Wizard Baby Dragon
The Log Wizard Baby Dragon
Wizard Baby Dragon The Log
Baby Dragon The Log
Elite Barbarians Wizard Baby Dragon
Wizard Freeze
Elite Barbarians
Wizard The Log
Freeze
Wizard The Log
Goblin Gang Freeze
Wizard Baby Dragon
Freeze
The Log
Goblin Gang Rascals Wizard Baby Dragon
The Log Wizard Baby Dragon
Elite Barbarians
Goblin Gang Rascals Elite Barbarians Baby Dragon Freeze The Log
Baby Dragon Freeze The Log

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