My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Electro Dragon

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Collector Golem Electro Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Night Witch
Giant Snowball
Mega Minion Guards Lumberjack Night Witch
Zap
Guards Night Witch
Barbarian Barrel
Guards Electro Wizard Lumberjack Night Witch
The Log
Guards Lumberjack
Earthquake
Elixir Collector Guards
Arrows
Guards Night Witch
Royal Delivery
Mega Minion Guards Electro Wizard Lumberjack Night Witch
Fireball
Mega Minion Elixir Collector Electro Wizard Lumberjack Night Witch
Poison
Mega Minion Elixir Collector Guards Electro Wizard Night Witch
Lightning
Mega Minion Elixir Collector Electro Wizard Lumberjack Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Collector Guards Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Guards Electro Wizard Lumberjack Night Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Mega Minion Guards Electro Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Golem
Elixir Collector
Guards
The Log Lumberjack
Golem
Mega Minion Night Witch The Log Electro Wizard Lumberjack
The Log
Guards Golem Lumberjack
Electro Wizard
Golem Lumberjack
Lumberjack
Guards Golem The Log Electro Wizard Night Witch
Night Witch
Golem Lumberjack

Defense Synergies 0 13

Mega Minion
Guards The Log Electro Wizard Lumberjack Night Witch
Elixir Collector
Guards
Mega Minion The Log Electro Wizard Lumberjack
Golem
The Log
Mega Minion Guards Electro Wizard Lumberjack Night Witch
Electro Wizard
Mega Minion Guards The Log Lumberjack Night Witch
Lumberjack
Mega Minion Guards The Log Electro Wizard
Night Witch
Mega Minion The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log Electro Wizard
Lumberjack Mega Minion The Log Electro Wizard Night Witch
Lumberjack Mega Minion Electro Wizard Night Witch
Lumberjack Night Witch Mega Minion Guards Electro Wizard
The Log Lumberjack
The Log Mega Minion Guards Electro Wizard Lumberjack Night Witch
Mega Minion Electro Wizard Night Witch
The Log Electro Wizard
Lumberjack Night Witch
Guards Electro Wizard Lumberjack Night Witch
Guards Electro Wizard Mega Minion The Log Lumberjack Night Witch
Mega Minion Electro Wizard Night Witch
Lumberjack Night Witch Guards The Log Electro Wizard
Mega Minion Guards The Log Electro Wizard Lumberjack Night Witch
Electro Wizard Lumberjack
The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack Night Witch
Mega Minion Guards The Log Electro Wizard Lumberjack Night Witch
The Log Mega Minion Guards Electro Wizard Lumberjack
Electro Wizard Lumberjack
Guards The Log Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Electro Wizard
Electro Wizard Mega Minion The Log Lumberjack
Guards Lumberjack The Log Electro Wizard
Guards Lumberjack The Log Electro Wizard Night Witch
Guards Lumberjack Night Witch
Electro Wizard
Guards Mega Minion Electro Wizard Lumberjack Night Witch
Lumberjack
Electro Wizard Mega Minion The Log
Mega Minion Guards
Mega Minion Guards Lumberjack
Guards The Log Electro Wizard
Guards Lumberjack Night Witch
Guards Electro Wizard Mega Minion The Log Lumberjack Night Witch
Mega Minion The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
The Log Electro Wizard
The Log
Guards The Log
The Log
Mega Minion
The Log
The Log
The Log
Guards Electro Wizard Lumberjack Night Witch
The Log Electro Wizard
The Log
The Log
The Log
The Log
Night Witch
Mega Minion The Log Electro Wizard
The Log
The Log Night Witch
The Log
The Log
The Log
Mega Minion
The Log Electro Wizard
The Log
The Log
Electro Wizard Night Witch
Electro Wizard Mega Minion Guards
Mega Minion Night Witch
The Log Night Witch
Electro Wizard
The Log
Electro Wizard Guards Night Witch
Mega Minion Electro Wizard
The Log
Mega Minion Electro Wizard Lumberjack
The Log
Mega Minion
Guards The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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